The blood ability is defined in each UnitType.
<UnitType InternalName="Generic_Sovereign_Altarian_Female">
<DisplayName>Altarian Sovereign</DisplayName>
<Class>Sovereign</Class>
<CreatureType>Champion</CreatureType>
<RaceType>Race_Type_Altarians</RaceType>
<CanBeDesigned>0</CanBeDesigned>
<Gender>Female</Gender>
<HasWages>0</HasWages>
<IsSovereign>0</IsSovereign>
<HasEssence>1</HasEssence>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-10</Value>
<Provides>-10% Unrest in the city this unit is in</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_FactionPrestige</StrVal>
<Value>0.5</Value>
<PerLevel>1</PerLevel>
<Provides>+0.5 Faction Prestige per Level</Provides>
</GameModifier>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>75</UnitStat_Accuracy>
<UnitStat_CombatSpeed>22</UnitStat_CombatSpeed>
<UnitStat_ChanceToCrit>1</UnitStat_ChanceToCrit>
<UnitStat_HitPoints>15</UnitStat_HitPoints>
</LevelMilestone>
<SelectedAbilityBonusOption>Blood_Altarian</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>TrainHenchmen</SelectedAbilityBonusOption>
<Equipment>K_Female_Head_01</Equipment>
<Equipment>Sovereign_Shoulder_Length_Hair</Equipment>
<Equipment>Short_Sleave_Shirt</Equipment>
<Equipment>Country_Corset_ID2</Equipment>
<Equipment>Murchant_Skirt_ID1</Equipment>
<AIMilitaryStrategy>Swordsman</AIMilitaryStrategy>
<AnimationPack>FemaleSovereignAnimationPack</AnimationPack>
<AnimationParticleEffect>HeroPoseFront,_Particle_Ceresa_02,0.0,-2.0,0.0,1.0,EffectAttach</AnimationParticleEffect>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>1.6</ClothMapScale>
<ClothPoseIndex>0</ClothPoseIndex>
<CutSceneDataPack>ReliasCutscenePack</CutSceneDataPack>
<EyeTexture>gfx\eyes\blinks\eyeblink_f1_brwn.png</EyeTexture>
<InfoCardBackground>BG_KingdomRugged</InfoCardBackground>
<ModelPath>Gfx\HKB\Units\K_Female_Mesh_01.hkb</ModelPath>
<ModelScale>1</ModelScale>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Generic_Female</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Skin>K_Female_Freckles_Texture_01.png</Texture_Skin>
<UnitModelType>KingdomFemale</UnitModelType>
</UnitType>