I think I have to ask this question seriously- I know Brad/Derek said no more mechanics added, but I'm asking for a subtraction here, or a change to a current mechanic.
I think the current system is kinda micromanagey, and I almost never use them because they're so irritating. That part is much better than the old system, and why I think you haven't heard that many complaints.
My suggestion:
keep the outpost flipping mechanic, though that may have to be revisited, I've seen outposts flip without being captured.
dump the stables/consulate effects entirely. Stables gone period, consulate effect should be a building for lvl 4 towns.
Instead of specific outpost improvements, have levels of outposts. Easier to manage
Level 1 outpost: no bonus
Level 2 outpost: 100 materials/50 mana for Procinipee. Works as a warden on "weak" monsters, spawns a lvl 1 town militia if attacked Small bonuses to troops in the ZOC
Level 3 outposts: 200 materials/100 mana: Warden on "medium" monsters, spawns lvl 3 town militia if attacked, medium bonuses in ZOC
Level 4 outposts: 500 materials/250 mana: Warden on "strong" monsters, spawns lvl 5 town militia if attacked. Huge bonuses in ZOC.
Anything think this is a good idea, bad idea, any modifications needed?