1 Production:
Production overflow from one building to the next.
Being able to produce more than 1 item each turn. (Meaby being able to change the limit to 2 or 3 items.)
2 Monsters:
Advanced sets of monster behaviour
I want this monster carelessly attacking anything within 2 tiles of its lair, no matter the targets strength,
or I want this monster to only raze outposts and resources, and go hide in its lair when any living and moving thing is within monster's lair radius.
Monster lair radius, a radius used by nr 3, and a radius in which this monster lair will be aggressive.
The guardian or core stacks will be aggressive,
or a preset guardian stack will stay and guard the lair, a secondary defender stack will roam out in the 2 tile radius set as the monster lair radius.
Ok I dunno if these are in the game, I didn't check
Just thought it would be beneficial to have these kinds of things.
Sincerely
~ Kongdej