Elemental always have "no visible unit path" issue for me that never was resolved. Fortunately, in FE we have this path visible! Yay!
But why this path is so... even? In current condition it's pure informal "way that unit will take". No more. Can I suggest at least mark amount of turns for it? HoMM3, for example, have "shadow hero" at the any square where turn will end. Warlock simply have dotted path with bold dot in the end of each turn. Some of strategies I played have numbers of turn that needed for unit to achieve this point in the each "full day squares" (most informal approach, as for me). Can FE have something like that?