Did it with Tarth and Irane
1- while levelling up was too difficult in .950-.951, it might be too easy in .952, though I suspect some of this was due to tutelage, which is very powerful, and probably doesn't belong in the air school. That spell is flat out OP for a lvl 2 spell. (+25% XP for 1 mana/turn is nothing) Add in a magic item with benefits per level and you get a steamroller.
2- Quest victory is difficult to balance- too easy and it's a cheap win, too hard and folks will just steamroll enemies instead. The Master Quest did feel a bit tedious, even with 2 lvl 18+ champs.
3- Appreciate lowering the cost on items you can make in the shop. That sad, you may want to check the prices on scrolls- the price was higher than what the shop said sometimes- I suspect there's a minor bug in there.
4- I'd like to see some stealth promotions on Path of Assassin, giving units a chance to be invisible for a turn
5- Why isn't there a spear mastery and staff mastery line for weapons