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More fun with quests

By on August 31, 2012 5:08:00 PM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
+1098

So I’m having a blast making quests. I had forgotten how powerful the system had gotten over the past couple of years of development.

I am going to make a claim here that I hope modders will back me up on: You could, with the current beta, make a Baldur’s Gate style RPG with the quest system.

You’d be insane to try though. Until there’s a real editor, working with XML is a kind of torture once the quests start to get complicated. A typo here or there can really wreck things. It’s very very tedious. Plus, you’d want to have more controls over your “campaign” to disable units and things to make it an RPG and not an empire builder. 

I just want to emphasize that what I’m doing is all being done with Notepad.  If I had some .NET developers handy, I’d ask them to make a proper editor (and in fact, if anyone wants to make some money on the side, I’d be glad to arrange something to someone interested in making a proper quest editor).

Here’s a simple one I made today:

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I bring the little man to me.

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I answer…a duck.

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So in this case, I give units items, name those items, and their descriptions right from the same XML.

Ok, let’s try that again..

Guy comes to visit…yada yada yada.  Picking a different answer…

Got the location for the Gauntlets of power. But Mimbly also gave me…dancing shoes.

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Those are some pretty…boots.

Reason #503 as to why you don’t let software developers make art requirements:

Every single unit in the game can be dressed and have it show up on the map. This requirement was added by me after Demigod (a great game btw).  In that game, the armor and weapons you equipped didn’t show up on your unit in the map. They said it would be extremely expensive and difficult to do that. The “bang for the buck” wasn’t there.

But I insisted that the Kumquat engine support it for WOM/FE. 

GPG was right and I was wrong. It was tremendously difficult to do this.  Especially when there are thousands of units running around.

But now that it’s done, it is nice to see it in action.

Anyway…Getting on with our quest…

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The quest can supply a tactical battle map too.  Unfortunately, I don’t have any right now that look like a tomb yet. I could make one with the built in map editor but I’m a dangerously lazy guy and Paul says he’ll make me one next week.

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So here I got to put the units in and name them whatever I’d like.

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And again, I took a piece of equipment someone else made, renamed it and gave it its own description.

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The description is inherited by the object (the gauntlets). It’s not just some pop up description. That initiated game object has the description tied to it now forever.

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And there they are.

Learn more on Elemental: Fallen Enchantress at www.fallenenchantress.com.

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August 31, 2012 5:09:37 PM from Elemental Forums Elemental Forums


Oh man. I would have totally gone with 'A duck'. 

Awesome that you're compiling all sorts of quests and random events. Really liking that!

 

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August 31, 2012 5:15:26 PM from Elemental Forums Elemental Forums

Should be "murmurs".

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August 31, 2012 5:19:15 PM from Elemental Forums Elemental Forums

I try to avoid riddles as they have only one answer. It is often more interesting to give the player a warning and an unanswerable question. Sometimes  the three answers can even by hieroglyphic so the player has to guess which each one means. That way you can make duplicates of the quest and have different outcomes for each choice. I am starting to feel a quest making weekend coming on. All this talk about it has gotten me excited! 

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August 31, 2012 5:28:27 PM from Elemental Forums Elemental Forums

Quoting ,
So I’m having a blast makinbut I’m a dangerously lazy guy

Boo!

Get to work (Or give me the map editor )
still would love to see dynamic combat maps (dynamic in an obstacle would spawn here and there, and the surrounding area would change a bit.

This have improved slightly during the time though.

Love to see all these things though, you could consider some "Make a Quest", or "Make a combat area" sort of "challenge" where the worthy be added to the game.

Sincerely
~ Kongdej

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August 31, 2012 5:58:15 PM from Elemental Forums Elemental Forums

Such mixed feelings for this game. Some things are just spectacular, like a few of the screenshots above. And moddability is great. Clever too. If the game will become a "standard platform", everyone's going to have to have it. 

Stability apparently went up somewhat, too. Now, if only magic could be more magical... 

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August 31, 2012 6:25:32 PM from Elemental Forums Elemental Forums

Quoting mastroego,
Such mixed feelings for this game. Some things are just spectacular, like a few of the screenshots above. And moddability is great. Clever too. If the game will become a "standard platform", everyone's going to have to have it. 

Stability apparently went up somewhat, too. Now, if only magic could be more magical... 

Only way to get magic to feel more magical is to go suggest some awesome spells...

Sincerely
~ Kongdej

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August 31, 2012 6:46:04 PM from Elemental Forums Elemental Forums

Hopefully as many of these as possible make it into the base game.

 

 

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August 31, 2012 7:38:33 PM from Elemental Forums Elemental Forums

Quest editor.  Map editor. Campaign editor.  Faction and Sov editor.  Item, Spell  and monster editors. 

FE is going to be soo much fun.  Campaign games, sandbox games. Making mods. Trying out mods. 

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August 31, 2012 7:54:52 PM from Elemental Forums Elemental Forums

I really hope we see a good quest editor, map editor, etc. (I am hoping for something like elementerra so I could make much larger maps. The maps now are so small)

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August 31, 2012 8:51:41 PM from Elemental Forums Elemental Forums

It'd be cool if that "Geography for Idiots" book would actually uncover part of the map when you used it - perhaps an area where there's a river, if possible. 

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August 31, 2012 8:53:00 PM from Elemental Forums Elemental Forums

Of all these possible features, the one I would most like to see is a really capable (and user-friendly) Map Editor !  I would love to see one in E:FE, that is as good (for example) as the one in Civ 4.  If Stardock can come up with that, I think the issue of  Replay-ability  will have been pretty much settled ... once and for all. 

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August 31, 2012 9:32:40 PM from Elemental Forums Elemental Forums

The best thing about WoM was the editors. You can bet that we will at least see a slight improvement on those ones. WoM has a great map maker. 

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August 31, 2012 9:40:04 PM from Elemental Forums Elemental Forums

Oh we have a great map editor already. Built into the game.

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August 31, 2012 9:43:52 PM from Elemental Forums Elemental Forums

maybe i'll make a mod that adds in all the riddle chests from Betrayal at Krondor into the game, perhaps protecting some of the better loot drops. Not sure if that will be possible though, I would want you to be able to come back later if you can't figure out the riddle just yet.

 

I also want quests to be multiplayer compatible... a.k.a. if a player doesn't finish a quest another player can come along and do the quest. Not sure if thats possible right now. I realize it doesn't really make sense for some quests like escorting the merchant's daughter but it does make sense for rescuing the brothers of sparus. 

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August 31, 2012 10:22:41 PM from Elemental Forums Elemental Forums

My sovereign King Arthur will go on this quest. "Are you suggesting coconuts migrate?" Ahh, I can see it now...

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August 31, 2012 11:15:30 PM from Elemental Forums Elemental Forums

We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.

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August 31, 2012 11:33:36 PM from Demigod Forums Demigod Forums

OI - make it so you know what you get from the quest reward item before accepting!  Look out everyone!  I will get the gauntlets of power.  I have no idea what they will do, but it sounds impressive.  PREASE!

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August 31, 2012 11:40:09 PM from Elemental Forums Elemental Forums

I swear you guys are systematically fulfilling all of my requests for this game. I am running out of ideas. 

 

[Edit] Flying  Cities 

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August 31, 2012 11:42:10 PM from Elemental Forums Elemental Forums

Quoting Frogboy,
We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.

I do like this on most quests, but will there some quests where a fail is a fail. I do like some quests that are not completable when you fail them, would this be an option with the xml coding for mods?

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August 31, 2012 11:47:04 PM from Elemental Forums Elemental Forums

Quoting parrottmath,

Quoting Frogboy, reply 17We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.

I do like this on most quests, but will there some quests where a fail is a fail. I do like some quests that are not completable when you fail them, would this be an option with the xml coding for mods?

It all depends on how the quest is written. You can tell a quest that a defeat means the quest is over.

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September 1, 2012 12:08:48 AM from Elemental Forums Elemental Forums

One quest I did gave me a spell called Levitate Self.  It lets that unit and any units in its army walk anywhere (water, mountains, you name it).

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September 1, 2012 12:10:40 AM from Elemental Forums Elemental Forums

Sweet. I look forward to the quest making

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September 1, 2012 12:59:18 AM from Elemental Forums Elemental Forums

Quoting Frogboy,


One quest I did gave me a spell called Levitate Self.  It lets that unit and any units in its army walk anywhere (water, mountains, you name it).

Okay okay okay.  Enough already!  I'll make at least one quest this weekend.  Sheesh...   

 

Friggin' cool by the way.  Coolness itself.

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September 1, 2012 1:23:31 AM from Elemental Forums Elemental Forums

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September 1, 2012 1:39:07 AM from Elemental Forums Elemental Forums

This is what the map editor looks like.

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