Hello there Spacefarers
I'm arriving late to the GalCiv 2 party despite owning the game for a number of years... praps I'd better qualify that. I bought "GalCiv 2 Ultimate Edition" I don't know how many years back, installed it, liked what I was seeing and then promptly got distracted by something else shiny which had come out and completely forgot about "GalCiv2"!
Fast forward to now and finding myself unsatisfied by "SotS2" (Nothing to do with the code, it seems playable to me, there was just ....something missing.) I suddenly remembered my copy of "GalCiv2" nestled safely away in my games box. Reinstalled it and have hardly switched it off since!
But I have to admit that I'm having some problems navigating the tech tree, in as much as I can't seem to find some of what I want to do and this despite internet serches, manual reading and even the use of an intercative tech tree thingie I found. So I thought, where better to ask the question than right here amoung the experts!
The first thing is shields. I've researched the primer which tells me that I can now go down the road toward developing armour and shields, but all I can find is tech for armour. What path do I need to follow to get those deflectors?
Secondly (and more frustratingly if I'm honest) is Trade Modules so that I can build freighters and start a trade route. According to that interactive tech tree device I mentioned, I have already researched all I need to in order to see these modules appear, but they are nowhere to be seen!
I'm actually playing the dreadlords campaign and I'm on the very first scenario (I'm also playing it on a fairly easy setting, in order to learn the ropes without getting my stripy behind kicked too badly.) and I wondered whether perhaps Trade Routes are disabled this early in the campaign?
If not, then can some helpful person tell me the path for this as well?
Many thanks all
Badger