I had a simular exp. it seems to be a hotfix (? is that the proper term) and another thing'
I still have aproblem with the %10 exchange rate at the mall. I believe that there should be a %10 exchange on items you purchase and then sell... but items you gain in combat...pelts skath fins high level weapons (that can not be produced by your faction) should have a higher value. The current %10 rate makes it not even worth traviling back to town to sell. A higher price on won/discovered items would certainly make the risk of attacking stronger monster worth the risk and going to town to sell them worth the time. It would also help your faction to grow financially early in the game. Perhaps a supply - demand system also as the wolf pelt inventory rows the price drops. Just a thought... but it sure is frustrating to aquire a 8th level sword worth 1800 in the early seasons but only getting 180 at the local pawn and fleece shop.
Also while I'm typing what was mean't by a few weeks? today is the beginning of the third week yes? A new progress report would be nice.
Risk - reward / Supply - demand anyone with me? (and yes I do understand the programming invovled) so a happy medium to start?
Thanks for your time and attention fellow FE waiters.
Barzonite (Barzatnite on Saturdays)