To clarify... i'm not saying its OP. I'm saying that the damage is being calculated wrong. I have 10 death shards and 0 fire shards... it should do 70 fire damage. It is obviously doing 3-4 times as much damage as it should, so there is a bug somewhere.
I did have Evoker III and other spell damage bonuses, so maybe thats where the extra damage is coming from? I guess that might not be a "bug" but simply a side effect of how weapon effects work.
Evoker III (75%) + Path of the Mage (50%) + Cloak of Stars (50%) = 175% spell damage.
70 * 2.75 = 192.5 damage. This sort of makes sense since I am seeing 150-300 damage but I have no idea why it is so variable.