Does the splash damage get multiplied by the number of soldiers in the squad?
Maybe, but this is not the source of the bug.
I figured my juggernauts had enough hitpoints for the two of them to bash on the same iron golem for a while, absorbing some marginal splash damage. Was I wrong! Target golem hit for a dozen hitpoints, splash on friendly juggernaut for 87 from a 27 attack, killing him outright. Not much fun.
Also, splash damage seems very inconsistent right now:
- Most hits don't generate any splash at all, with occasional hits doing massive damage. If I were to guess at the current formula, I'd say it feels like 25% chance to deal 4x splash damage, rather than 100% chance to deal 1/4x splash damage as implied by the description.
- My champions never seem to get splashed.