I would like a bit stronger starting monsters. The bandits, mites and darklings should be slightly stronger. Now its just boring to kill em.
While I agree there should be more difficult monsters, the STARTING AREA should be a walk in the park, so you cannot lose just to too strong monsters in the starting area, and so to give more room for sovereigns that are less powerful on turn 1-10.
I do still think the MAP EDITOR should have a BIG redo, to make each map much more like a "Scenario", and less random.
I still hope for larger maps, so there are more room for proper map design.
One could put in rules to make the starting area simple, for newer players, and add a layer of medium difficulty around that, after the medium difficulty layer, it should be a random of medium to hard difficulty layers until you meet other players...
It is not because I need a walk in the park, thats just how games are usually set up, and while breaking the "usual" on some points, it is bad habit to make a game way to hard for newcomers, there could be options before map generation to generate hard starting locations.
But that is getting abit offtopic.
PS. Mites needs a slight buff, they're silly, and Pioneers can almost kill them!!!... well ok not pioneers they cant attack, but you get the idea.