How is it that a you-can-see-them-turn-one "weak" creature can walk into a city (in the first 35 turns, no less) defended by a militia, two bandits (the sort you get for your starting ability), the sovereign at level 2 with spear and armor of 7, another champion at level 2 with hammer and armor of 4, and brutally kill all of them with quite literally no recourse (full heal for killing even one) if you do not have offensive spells? They even get upset with your cities from further out than your city can see upon founding, and will come attack you.
On top of that, when the "weak" creature will obliterate the city, leaving an unusable 3x3 patch of used-to-be-worth-my-time land.
That isn't enough time to research and create military that would matter against them. That isn't enough time to research or level up to spells that would matter against them unless you started out with fire magic (only real early game offense).
I call shenanigans. They need to be toned down, pulled back in aggro, or marked as a more difficult creature and NOT start within 10 tiles of your starting location. After 45 minutes and three restarts to get a not-cornered-in-by-two-opponents starting point, this is a pretty poor thing to have happen. Not fun in the least.