This is at beginning of a game and for basic ships toget you going:
Techs needed:
Titanium armor 3,basic miniturisation,general life support,laser V,stinger IV,Mass driver 4?,superior deflectors,(logistics at any level you want)
tiny Hulls: 1x impulse engine,1x general life support,1x either beam or mass weapon?
small hulls: 1x impulse engine,1x gen life support,1x beam/mass/miss weapon and 1x armor or deflector if using beam or mass weapons as missile will take too much room.
Medium hulls I tend to have between 3-4 types of frigates all with 1x impulse engine,1x gen life,1x deflectors,1x armor and with the weapons I do a all beam (4x laser V) a all missile (2x stinger IV) a railgun frigate (3x mass driver) and a combo frig (2x laser V + 1x stinger V)
Large hulls I tend to do 3 types 1 all beam,1 all missile,1 all railgun
Huge hulls I tend to do combos either beam and missile or railgun and missile or all missile I also use huge hulls to put warp bubbles and bonus modules on.
As for design ideas for templates checkout ship designs 2007 through to 2012 or google images of gal civ 2 ships or mods