I'm not sure if certain spells are benefiting correctly from certain bonuses:
Focus doesn't affect multi-turn cast spells. If that is by design please update tool tip to say it only lasts one turn. Currently it states that it affects next action.
Certain +% damage to spells aren't stack or stacking only for certain spells? example:
I have evoker III (+150%), I'm a warlock(+50%), and I have an item that adds +25% damage. That means I should be doing +225% spell damage. I have 1 Fire shard, 3 death shards and a bunch of others (I'm so dumb - I so should have went death adept for corruption to convert all my shards to death).
Ok cool - so lets take a look:
Flame dart: 8+4 per fire shard. 12 damage base. 39 with bonuses. I've hit for 42.
Soul Burning: 18 + 9 per shard. 18+36 = 54 base. You'd think that means 185 - although I've hit for 219 before.
Are all spell multipliers additive? or are some multiplied later?