Has anyone seen the AI try to specialize with cities? From the end games I've played so far and the cities I've stormed, it appears to me the AI philosophy is "If it can be built, it shall be built."
Yes, I want this fixed. I hate taking over AI cities which were built on 3/3 or 2/2 tiles and have everything built on them. I'm fairly certain the AI is not playing by the same gold maintenance rules we are so taking over an AI city becomes a maintenance disaster. I end up removing half their buildings or just razing the city. C'mon Brad! Actually, it's not Brad's fault. The city management/specialization in FE stinks so Brad doesn't really have much to work with.
Here are some ideas for improving this:
+ Certain buildings cannot be built unless there is a resource type available in the city. You can't build a Barracks unless there is access to iron ore (or Gold if Gilden). You can't build a study unless there is a lost library (or shard if Pariden). You can't build a stable unless there is access to horses/wargs (or spiders if Krakis). You can't build a magical forge unless you have both iron ore and a shard. You can't build a magic garden unless you have both a food tile and a shard.
+ Certain buildings cannot be built unless there is a champion with certain abilities in the city. You can't build a market unless a stationed champion has the merchant ability (or any champion if you're Capitar). You can't build a training yard unless a stationed championed has the trainer ability (or any champion if you're Tarth). You can't build an embassy unless a stationed champion has the diplomat ability (or any champion if you're Altar).
+ Each building has an upgrade option as the city grows
+ City upgrades should be based on specializing the city around mana, research, materials, training, gold, food, diplomacy, or capitals, or prestige.
+ Cities get 1 tile to build on per level (4 small buildings or 1 large building)