Bug #1 - One of those giant swampland guardian creatures (Something of Summer?) couldn't reach my army in a TACTICAL BATTLE because there was a 2-square bottleneck formed by trees, and the poor guy couldn't squeeze through. My archers enjoyed this, and I sadly chose to exploit the situation to claim a flawless victory.
Bug #2 - During the aforementioned fight, any time one of my catapults missed a shot, it read "DODGED" maybe 5-6 times over the target. Is this possibly because it's a large target and show it looped over all of the targeted squares saying "DODGED?"
Bug # 3 - In tac combat, right clicking on a target with a catapult selected (as opposed to clicking on "Catapult Attack") caused the catapult to zoom up to the target, play a very crunchy sound effect, zoom back to its original position and end its turn (without attacking in any way). This was also during the aforementioned boss fight. I'll see if I can recreate it elsewhere.
Bug # 4 - About a turn or 2 after liberating the swamplands (don't know if it's important or not), I got a message from Capitar reading:
"Wealth is the gauge of a society's virtue. We have 1073741824. You have 1073741824. Do you see where I'm going with this?"
For the record, I did not have *quite* so much wealth, and did, in fact, NOT see where he was going with that. I found that last bug to be the most amusing of the lot.
Also, notice how he doesn't specify units - this is true of all diplomatic popups, which will say "we will offer you 80 if you declare war on xxxxx."
80 what? Zebras? Antique rugs? Gildar?
I'll give 20 to the first to figure it out.