Glitches and bugs. I'm playing it on Windows Server 2008 system, so probably my bug reports are not very useful, but still:
- Disappearing Lairs after you Build recruiting hut on them. Gone from map and black square on parchment map. Also no drakes in list of trainable units. Same for those snaky things (forgot name), but they eventually appeared in units list and were trained.
- After reload of saved game, got all my caravans in Units list. All of them were on routes and were not controllable, but they stayed in the list after one reload and didn't go away after that.
- Quest for spider nests doesn't work - stepping on a nest makes it disappear, and quest giver doesn't react
- Notable locations block units from passing them - I had to put a champion in the army to walk over a Camp that blocked bottleneck (doesn't always happen, in like 70% of cases of "go to" command and seems like always for pathfinding)
- Very bad mapping of click-to-terrain, I click one tile, and the green square of destination is set like 2 or 3 tiles away (happens often)
- Crashing to desktop - every 10-15 turns, do you need dumps or some log files maybe?
- In combat - line of icons in left part of screen - what is it? Initiative queue? Because units are multiplied there.
- In combat - after "Breath of Titan" when units are knocked down, they sometimes stand up to defend from an attack, then fall back again to stand up for next attacker etc.