So finally got around to playing the new beta version, and since I'm stress testing the game on my computer I usually play Large maps. Here's a slight problem. I have 7 AI opponents, 3 customs and 4 normals. Within 15 turns two of my opponents are dead, and every last one of the others is within 20 squares of my starting spawn location. Quit the match to try again, this time of 8 opponents 3 are dead within 40 turns, and 3 of the remaining are again around 20 squares away from my spawn point.
As for the other issues:
1) I've had a few occasions where right clicking was non-responsive (for recruitment) and clicking on a tile set a move order to a square 2-4 tiles away from the target. On all occasions these tiles were near mountains.
2) The patch notes mention general performance increase, on my comp I've taken a performance hit since the patch. Tactical battles are still fine but ending the turns takes much longer than it did previously to execute (1-4 seconds originally, now 4-9), it took twice as long to load the initial map, and there have been several moments where Windows has deemed the program non-responsive (the wonderful blue wheel of loading instead of the in-game cursor)