I've played for 6 hours perhaps and it's clear that this game is an improvement over elemental. Still one glaring omission is obvious at this point: the tactical battle maps are exactly the same, again! Jesus guys it can't be that hard to create different maps with choke points, walls to hide behind, trees that are in the way, lakes in the middle, etc. The player attacks a lair with spiders? Design the lair! Make it a special encounter that requires special tactics.