I just reread through a post that someone rezzed that was essentially people talking trash about the Kol in the early game. And from what all I've looked up through the forums and the wiki (very limited experience with the game and it was only in singleplayer, just getting the game for multiplayer this month with my new xmas computer) I completely understand why everyone says it's a terrible early-game cap compared to the Akkan (for slow starts) and the Sova (for fast starts). Apparently, even the AI have figured out that even the Dunov is a better start then the poor old Kol.
The Akkan can actually be quite a useful starting cap even in extremely cramped games (like 5v5 single system, the most common setup online), mostly if you're playing against a less experienced player: Ion Bolt is astounding at letting your LRM take out enemy caps early-game to late-game, and Targeting Uplink allows your LRM to outrange (static) starbases.
The Sova has more firepower initially, and Embargo can be a killer early-game, but the Akkan can pay off more in the long run. Just a thought.
But what about Late-Game? I've seen some stuff on the subject that, backed up by a couple of Dunovs and Hoshikos, they can make the Kol hard as nails to kill... but is it worth it? From what I'm reading, even with the reduce AM costs brought by the Dunovs, the Kol is a AM sink. Maybe it's just me, but it seems like I would be better off even in late game to just go with another Marza or Sova. Or better yet, since it seems all the Kol is good for is Flak Burst, I was wondering if the supply would be better spent on more Gardas and w/e else?
If you're building the Kol to be a capital ship that just survives, it's probably not worth it because the enemy will simply target other more vulnerable parts of your fleet.
The Sova is pretty bad late-game. Embargo is mostly negated by trade, and strikecraft in moderate numbers are less effective because of flak...
The Marza is best for planet bombing, so if you would benefit significantly from being able to bomb a planet out and colonize/move on faster, go for it; or, if you're killing tens of frigates every minute or something and want the Marza for Missile Barrage, that can work well too.
But the Kol absolutely shines late-game. Not primarily due to its durability (although that's a notable plus), but because of Flak Burst and Finest Hour. A couple of Kols with Flak Burst level 2 are astounding at taking out huge swarms of enemy bomber squadrons. Combined with a lot of Heavy Cruisers (weak only to bombers), this strategy is excellent, if you're good at microing Flak Burst. And Finest Hour's splash damage can wipe out entire enemy fleets in under a minute, if the enemy isn't smart enough to move away for the duration.
The problem with building flak frigates instead of a Kol is that flak frigates take a long time to whittle down enemy bomber squadrons. Two Kols with level 2 Flak Burst can decimate any number of enemy bomber squadrons in less than 20 seconds.
Appreciate the replies, and I apologize if this should of been in a new topic, but forums I've been apart of in the past prefer to keep the clutter to a minimum. Oh, and nice to meet you all .
Nothing wrong with this. We're just talking about Kol strategy in a thread in the Strategy section where the title is discussing the Kol. 