COWS ULTRA SUPER COOL THINKS HES 100% RIGHT LIST OF BALANCE CHANGES THAT NEED TO GET DONE
Regulus:
1. Increase base speed to 6.3
2. Increase base range by 1
3. Dead Eye increases snipes chance to stun for 1s on hit to 100%
DA:
1. Increase base speed to 6.3
2. Remove Warp Areas final ability, Warp Area now throws small units into the air at rank 1, Increase Warp Area 1 damage to 500 hits 4 targets, Increase Warp Area 2 to 750 hits 6 targets, Increase Warp Area 3 to 1000 hits 8 targets. Mana cost 500-->750-->1k
QoT:
1. Increase base mana regen by +3 per level
2. Reduce Spikewave III's mana cost to keep it in line with II and I costs
3. Mulch shambler damage is now instant.
Rook:
1. Structural Transfer now grants 500--->750---->1k----->1.5 armor on use last deration of the skill and is removed when Structural transfer is canceled, interrupted, completed.
2. Structural Transfer level 15 Final ability now grants same amount of mana as hp on use.
TB:
1. Increase Frost Novas "freeze" effect by .5 s per level.
2. New effect added to Ice Aura, reduce opposing DG armor in radius of Ice aura around TB by 200--->500--->750
Note: number 2 is there to reflect on ice TB's best ability AA.
Erebus:
1. Batswarm 3 mana cost reduced
Oculus:
1. Ball lightning now explode on death or resummon at level 1 cause 200 damage in a small area, Ball lightning level 15 ability now summons 6 balls at the same time.
2. Impliment all Oculus uberfix changes.
Sedna:
1. whatever hedgie wants hedgie gets, I don't play sedna.
2. Wild Swings effective at level 1 of Horn of Yeti, Wild swing level 15 removed.
3. Yeti Summon mana Cost reduced to 400, 400, 750, 750
4. Level 15 yeti ability now summons 6 Yeti's all at the same time 1k mana.
Oak, Ub unchanged.
EDIT: a few changes and clarified a few things.