I was thinking its be kewl if the base unit stats were not 0/0 attack/defense. But something like 10/10 (or something similar). So if a peasants with a +3 attack club would be 13/10.
The advantages of having base stats at non zero.
- Terrain bonuses on the map like hills would have an effect on all units. if your defense is base zero you get no bonus for standing on a +10% defense bonus hill currently. If an unarmored unit had base ten defense he'd have an 11 defense for standing on a hill.
- Race differentiation. We could have different races with different base attack/defense scores. So if humans are 10/10, maybe orcs might be 11/9, elves 9/11, etc.