Hello. It seems, some of important (at least for me) gameplay issues still with us?
1. Update of Zone of control. Well, it still the same old good "you can see effect only on next turn". Or save/load game, that made effect visible immediately. Or (as I found today) click "smart player color". Looks not very honest for me.
2. "Influential" race perk still do not work. I receiving with Pariden exactly the same ZoC as with any other fraction.
3. Update: new bug. After several alt-tabbing (when wrote this post) visual ZoC disappears.
It is still here (green grass, ability to go to store, etc) - but I cannot see it. Exit from the game and reloading solved problem.
4. Kingdom Info page still excellent spy tool, because it have info about every fraction - even if I meet none of them. It seems very wrong for me.
5. Initial sovereign equipment still worse than buying ones. Well, I can live with it, but why Magical Steel Queen Staff is worse than simplest wooden one?! Maybe it worth to change description of this initial stuff?
6. All spells in my spellbook have it's research time. Research Spell Lvl 2 is not. Why?
7. There is still no visual clues of "moving" units. Well, it have it's destination cross, and coordinates on info card, but if it is more than one screen away, it is useless. Old manual speaked about drawn path - well, it is no more (and, I presume, it never was implemented). Maybe it worth to have special marks about moving unit? Or (as I suggested before) move it before actual turn, not after that?
7.1. Update: it seems, even "targeting" info don't work always. I have Nabaja, Assassin, and Viv, Researcher, and they are haven't status info. Maybe because description of abilities have two strings.
8. Speaking about manual: info about sovereigns and races is obsolete. It not match actual values, and some traits even not mentioned in manual at all, even in full traits list.
9. There is still not possible to make unit without weapon (so there is impossible to reproduce default scout).
10. There is impossible to see racial traits after game starts, isn't it? Or I simply cannot found needed Hiergamenon page?
11. Is there still impossible to manage Arcane research and city building queues? Pity. 
12. Is this possible to highlight square over that cursor is? It would be more feedback for my movement/targets then.
13. There is quest highlights - that is good. But when I am finding other towns' locations, there is no highlights. Search it yourself! Looks wrong.
14. There is still no visual clue why I cannot recruit adventurer. Well, I know already that if I'll select adventurer, and hover pen on "Recruit", I will see requirements... but it still highly unintuitive.
15. Oh. There is no more simple CR of my troops on info cards? Why?
16. There is the same "Auto-battle vs Tactics" issue. For auto-battle my unit go to enemy position, spending corresponding moves. But for Tactic battle army stays in place, and don't spend anything.
17. Any quest-giving location can be used only once, it seems. But it stays on map even after "used", unchanged, until quest completes. I asked it once, and repeating: can it have at least changed art? Faded-out windows in inns, no "magic glow", etc?
18. In previous versions if I'll abandon quest, it is gone, but goodie hut remains on map forever. Well, now it is properly gone. But it's shine remains! 
19. When unit goes "through" other unit, everything is ok. But if it goes at the same square as other unit, both "merged", and always after that will have movement of lesser one. Can unit moves and stack moves be separated?
20. Heroes and units in towns always become "Garrisoned", even if I didn't give such orders. Well, for wounded ones at least I am receiving message when they are healed, but others will simply stay here forever! It is unhandy... Can it have "Garrison" action, and not excluding from unit queue without it?