Thanks for doing this!
Issues resolved in current patches:
BUG - 11 - Random guardian units still spawn with the ability to cast spells
-> Fixed.
BUG - ? - As an after though, I have just checked, Death worship still dose not appear to be giving its bonus.
-> Fixed.
Issues we are investigating:
BUG - 24 - Icons disappearing in the list of buildings that are available
-> Looking into this one, I've seen it a few times myself. I wish we had a save with it by reloads fix it. We are still looking at it on our end (and I added it to the known issue list).
BUG - 30 - Berserk multiples the effect by party members, ie a party of 3, who have a total of 10 attack and 10 defence, should be 20 and 0, but are now 40 and 0.
Issues with not enough information to work on:
BUG - 12 - Stats and descriptions are getting mixed up within stacks
-> I don't understand what I'm supposed to be looking at in this save, and it doesn't seem to match the screenshots you provided for this issue.
BUG - 13 - HP bug in AI cities, and captured AI cities
-> I really need a save to check this out.
BUG - 14 -When you go to build from the "your build que is empty" it do-sent updated the build list, you have to get out of it and the back into it to make changes
-> I'm not sure what you mean by this, can you provide a save of it happening?
BUG - 20 - Combat lock-ups, something to do with having clicked for units to move beyond their turns moment, can only use auto resolve to get past it
-> We've been fixing issues like this all week. It isn't one issue. But we have been able to get a few to do it here and get them resolved. If you can provide a save with a way to reproduce it we will gladly look at it.
BUG - 24 - Icons disappearing in the list of buildings that are available
-> Looking into this one, I've seen it a few times myself. I wish we had a save with it by reloads fix it. We are still looking at it on our end (and I added it to the known issue list).
BUG - 15 - The move of my Sovereign is altered by the group he is in(from 5, down to 2), it isn't correctly returned when he leaves for a whole turn, but other units seems less effected
-> I played with your save quite a bit. The sovereigns movement was always correct, 2 in the group, 5 when he left the group.
CRASH - 26 - load crash, the game will crash when you load your last auto save after a defeat, its fine when you next restart.
-> Need a save of this.
Issues with technical issues that keep us from addressing them in 1.1:
BUG- 0A) Intro ignores values in the games sound settings
BUG - 26 - cut scenes (ie end of game) ignore sound settings
Low Priority issues that may not be addressed in 1.1:
BUG - 0b) fraction creator - You can't change the map colour
WAD:
BUG - 19 - Newly captured city, AI hero units don't count as being in ZOC even if you have units in that city and they are in adjacent squares
-> In your save the ZoC hasn't spread out from the city of Iyana yet. That will take a few turns. They aren't adjacent to the unit in the city (the city isnt one big tile, so even though there is a unit in the city and they are adjacent to the city, they aren't adjacent to your unit).
BUG - 29 - You can not remove a once off wonder from the build list to move it, it is gone forever!
-> WAD, but hardly ideal. I can't get a feature change like this through lockdown. But I'll add it to the post 1.1 list so we can get it resolved in a future patch.
Issue left to investigate:
BUG - 02 - received a map to a lost city, its not displaced on the map at all, happens about 1 in 10 games
BUG - 05 - Lost goods not showing on map, on reloading the saved file 5, they show on the map, this has been around for a while
BUG - 08 - Wild goose chase, when you get to the 'go see maltla' the last stage, it do-sent show up on the map straight away, you have to wait another turn
BUG - 10 - The AI will always make contact with you from the dark parts of the map, you have no idea where that voice is coming from.
BUG - 21 - cities having odd ZOC
BUG - 22 - cant get the AI to leave your ZOC if it expands around them.
BUG - 23 - insane AI amounts for peace, etc.. The AI needs to realise two different vales ''need'' and 'value', you can have a low value (ie peace when its losing, but a high need, so it knows to trade for it.) I cant end a war with the AI even when winning, i don't have the cash for it!
BUG - 25 - defeated an AI, but moved on top of it after combat and then had to fight him a second time.
BUG - 27 - replicating heroes, I have some heroes now three times after a load and playing on, and they seem to be increasing.
BUG - 28 - traped AI caravan, not leaving my city