Files included are - debugg.err, 2xCrash.zip, both auto save files(set to every turn) direxctX diag 32+64. Custom sovereign and fraction files as well as screen shots 2-8.
First round + Crash in second try
***GAME SETTINGS
New game, Medium land - All to ridiculous - epic pacingCust Sov and Fraction.All opponents but altar
***BREAKDOWN ON GAME PLAY
Nice Start So far I have found the amount of resources to be quite well balanced, but with an odd tendency to see 2 earth shards more often then one would think at your staring location.
The bandits etc, leading groups of monsters is good, but a touch too much early in the game, maybe a 10-15 year hold on that.
I haven't seen any massively stupid moves by the AI in declaring war, or attacking as of yet, this is good, however, you guys need to scale the combat ratings to an experiential one, as it seems just a difference of 1 or 2 can mean an almost granted slaughter at about 40-60. Also the attack and defence weights seem off, high defence is better then high offence.
Ridiculous is finely playing like it should be, I have been trading cites back and forth and losing them to wondering monsters, well done.
***CRAHSES
turn 162
On starting a new game after dieing and deleting saved game files
***BUGS
With sound turned down to 0, and sound turned off in options, the intro and cut scenes still play at full volume.
The 'cloth map only' bug that has been fixed has also been around since the early beta/alpha on any view when you are currently on the cloth map, can we get the 1.09p fix applied to this as well as this is a reported issue from beta stages at the start of the year.
Death worship doesn’t appear to be working, it was for a little bit, now its broken again, this would most likely mean the boosts to the sov’s HPs are also broken again.
This tile to the south west looks like a nice spot City must be build on an empty tile
Odd AI HP calculations.0+12.8+5=43 0+14+5=47
Travelling boots are at the shop from the start of the game, then they just vanish a little latter and are replaced by the oak spear, - this i have seen many times so far, I will start a new game and provide saves if possible to show this
I managed in a combat to get an extra spell cast using the following technique.As soon as one caster of mine has started casting using there last action points, as the animation was starting I selected a different caster and chose a spell and cast it. After the first casters animation had finished, the next Auto selected unit in the combat who was not a caster cast the selected spell.
I selected the 2nd caster, he still had full action points and could cast two more spells. debug.err in here
Spring 185 - Was stuck in a battle, couldn't attack or move or anything part of the way though, had to Auto resolve.
Spring 188 - Auto resolved a battle with the battle report showing my three units taking 0,0 and 16 damage. Looked at them after the battle, they showed all having taken 16 damage
summer 194 - Auto resolved a battle, after units took damage, their health was then restored to full, no caster was involved in combat.
Seems to be many bugs with auto resolve
***GAME SYSTEMS SUGESTONS ECT
We still have the annoying thing where any units in the square when you found a city are pushed out of it, rather then left inside.
If you use a custom sovereign , with technology and spell research , then the research books should pop up at start of the game, not 3-4 turns in.
The new costs in the shops look great, but could we see these reflected in the cost of points for a starting leader?
Whilst on shops, we need to be able to see what our unit that is shopping has on, and to be able to do that from the shop screen with out having to get out, then go back in.
The creature mobs group together too soon, we need a slight delay before I start seeing bandits with 2 wolves and 6 spiders hovering by my city, that's just not a cool thing to see 10 turns in.
This is probably totally out the window, but why do I need to micro manage my borders and lands inside the fog of war to constantly need to keep an eye out for wondering monsters? any way to address this?, MOM used to show all
NPC movements that where within your fog of war, even as an option this would be good.
When we ''upgrade'' a unit design, can we get it to over write the original?
Fall 194 - how do I get rid of an enemy unit stuck inside my zone of control by an expanding border??
***AI
Bug in the AI behaviour? If you are near the AI's starting point, they don't seem to want to found a city if you get too close to them. In one game I chased an AI unit around for 10-20 turns, not declaring war, just following him.
***GRAPHICS
3D objects stuck on cloth map A horse and thorns? These glitches where still their after loading a saved game.