I realize the crashes are because these are untested releases, and I'm glad you finally fixed the problem where zooming to the cloth map, hitting Escape, and then resuming caused the terrain to draw incorrectly, but I sure wish some basics would eventually get resolved. Some of these I have mentioned multiple times but I guess either no one else encounters them or Stardock just doesn't read all of the posts (I'm not trying to be critical but it's amazing how many times I have done this):
1) I click on a city or unit but it doesn't get selected. And I can't always do it from the cloth map because you can't find the borders, so what I end up doing is zooming in, clicking on something else, then clicking on the city or unit again. It takes multiple tries to select.
2) I build something but the Build button doesn't disable after I click it. But nothing is selected and when I select a new building type, the button disables.
3) Also, when I build something I really need to know what is already built in the city. I not only would like to see the list of buildings but it would be very helpful to know that the city already has a workshop or whatever, so showing that in the build menu would help. For example, it could put a 1 on the selection or something and the tooltip could tell me "You already have one workshop in this city" or something to that effect.
4) Those damned idle popups! It's just not an elegant way to handle what it's trying to do. If the notifications on the right hand side aren't enough, then maybe overlay something on the city itself on the map or find another place to indicate it. But please get rid of the popup messages!
5) I think a Civ style technology tree, something well exposed (if it's there now I haven't seen it easily accessible -- maybe the whole big giant tech window is just too busy!), would make deciding what to unlock would be great.
I don't know what else. Compared to other strategy games, even Gal Civ II, which I've only played for a couple of hours but seemed vastly superior, Elemental still seemed not even half baked. I feel like something fundamental is wrong with it. So while it can be fun, it doesn't quite feel like a game. It seems far too clunky and overbloated and too free form.