On the one hand, yes, QA is their job not ours. On the other hand, these are computers. There are billions of permutations that they cannot account for so there are many issues that simply will not crop up until public release. That, again, is the reality of the situation.
I sincerely hope I don't lock this thread, I'm simply speaking the truth, which it turns out, people often don't like hearing. Anyway, I am always shocked when people start making excuses when someone doesn't do their job correctly.
Just look at any modern game released on the consoles, they work fine for the most part, sure they ALL have a few bugs but I honestly hardly ever see them, if they are there they are usually very minor and don't distract from the game. They also work.
You have two issues with Elemental here:
1. Crashes, stability and various hardware configuration issues. This is legitimate, PC software has to deal with this and it's a total pain in the ass, BUT Stardock built Kumquat, a brand new game engine and they set the bar very high to support very low end machines and very high end machines and that means: a whole lot of hardware configurations, but they clearly did not test it on all those hardware configurations, they bit off more than they could chew here it sounds like to me. So you get all the stability issues and crashes etc.
2. The game wasn't balanced and frankly while its much better it still isn't where it should be. This is where testing or QA or whatever you call it completely failed, I personally question if it was ever there considering where the game was a mere 2 weeks ago and before that. There are lots of ways to test as well, you don't always need people, you can also just automate things like tactical combat, so that it literally does run billions of tests against all sorts of unit combination and create some measurements to see where things were grossly off the charts and unbalanced, so you could then go fix them, this, from what I could tell, probably never happened.
The console argument is true with hardware, its standardized, it's easier to support because of that. However you STILL have to test the game out and make sure balance issues are worked out and ensure the thing properly explains how things work and make sure the book matches up with the game. Please, don't make excuses for why they didn't do what they should have done. I believe they have at least admitted to the issues but making excuses for why it went this way is just the wrong way to go.