I would prefer to use Gaussian damages, rounded to ints. Then you can devide all those damages by 10, (or at least 5). so that the damage goes between 2 and 8.
Ofcourse you'll also need to change the defenses to match. If the system remains even remotely similar to the current system rolling on 1D40 is just painful to watch.
Of course I would also add a few more columns, Attack(to hit modifier), swings(almost all cases 1), and number of re-rolls ( much like the combat speed but most weapons get 1, fast weapons may get 2, long weapons Like Pikes get none, and bows get 4+).
for reasoning see https://forums.elementalgame.com/394023
Robbie Price