I'm not sure how to report these but I'll mention them anyway:
1. NPC's travelling in pairs. I frequently see this. You get the dialog bubble when you hold the cursor over them but you cannot access them with a click until they split up and there is no way to manually split them up that I know of. They can travel in pairs for seemingly ever.
2. In tactical games I usually arm my sovereign with a bow. His first shot gets off fine but then it takes multiple (4-6) clicks on the target to get him to react and fire the second shot. If I unselect him and re-select him, I can usually get off the second shot on the first or second click.
3. On the strategic map, my cities will sometimes assume the title bar of foreign cities. At first I thought they'd been sneakily taken over but then I realized this was only cosmetic and goes away after a few screen refreshes or a restart.
4. Some NPC's come with an infant screen icon.
5. Some NPC's can buy and use extra items like weapons, armor, etc and others can not. Why is that? I understand that progeny of the sovereign may be special cases, but the fact that some NPC's are more flexible than others - without explanation - is puzzling.
6. Is there any way to get rid of all the obstructive shrubbery on the tactical screen? I have to jockey the screen all over to see some of my own and enemy units and have missed some in the process usually with unhappy results.
7. Around mid-game there is a plethora of goodie huts showing up in and around my settlements and capital especially. I generally can not access them because my quest rating is too low. Can we not have these things stay hidden until we can actually access them? They clutter up the screen something fierce.
8. On the same topic, in my current game I had about 8 of these quest sites near my capital and after I finished one quest, the rest of the sites just disappeared. What's up with that?
9. Auto resolve. I'm about to stop using it. My sovereign always travels with NPC's and all are armed with longbows. They always dispose of small groups of critters and bandits in tactical battles before foot units can even engage. About half the time if I try to auto resolve, one or more of my units ends up taking hits. It seems that ranged units like longbows are under-utilized or underpowered in auto-resolve. Tac battles are fine, but not just to remove one 2-HP minor critter. That gets old, fast. And speaking of bows, why no crossbows?
10. Harbors. I tend to put off learning seafaring until late and sometimes the option to study it goes away without warning. In my present game that was real annoying because my sovereign had an unfinished minor quest on a separate island which prevented me from doing other quests with him. About mid game, I suddenly found that two of my cities could now magically make harbors and build ships.
11. Speaking of ships, sometimes I can get war parties to go out to the ship but not be taken aboard, leaving them magically afloat. I know now to look for the "transport's army" label on the group, but it is still kind of unpolished when the ship pulls out leaving people floating this way. If parties go on the water, it should be for sure only to board a transport. BTW, ships need more MP's - perhaps 6 or 8 instead of 4. My sovereign can easily outpace most ship groups even cross rough country.
That's it for now, I'm sure I'll remember more later but honestly that's the worst that I've seen so far in the way of glitches and bugs.