Hello, I'll try and post some of my thoughts on what could be done with items albeit probably pretty bad (and maybe touched upon already) but anyways:
So basically I have a lot of gripes with the current items and how they relate to other aspects of the game and was thinking how this could be improved.
affix randomization. For example I research a tech that gives me 2 new types of swords. Currently what we get is always the same 2 weapons with a fixed attribute in strength and/or speed. What if each time you buy this sword you get a random +attribute to something with it's base damage fixed.
Examples:
+2 fire damage
+2 mana regen per turn
+can cast "fireball" once per battle etc. I suck at these examples
there's really a lot that could be done here and would give a lot of replayability and a good reason to research higher techs.
While we are at techs, let's say an adventure tech could give a probability of spawning some really cool affix when buying a new item. So besides unlocking new map elements you also unlock cool ancient magical properties for items.
Besides buying items it would certainly be a vast improvement if monsters made random drops with the same randomization system. So sometimes you get 300 gildar and sometimes a low defense armor but that has good fire resistance and would serve good against some fiery beast etc.
This is just a basic thought and I haven't gotten much into it so I hope for suggestions etc. from you guys, especially those with a lot of rpg experience. IMO, something like this would give a lot of depth to the game and make researching some techs, fighting thousands of monsters way more satisfying. What do you think?
Cheers