The Specialization of hero's and sovereigns could really use a little love I mean a level 10 hero that is a merchant still gives only 1 gildar I would expect him to get better as he levels.
The same for the bard skills, which I am not sure how they work because if I hire a bard I do not seem to get a price reduction on recruiting other units. If I hire a bard he should be out there singing my praises and making it easier for me to hire heroes.
I will suggest again that heroes and sovereigns get some sort of more standard hp gain even without a manual level up choice of constitution, the same for essence, I mean just because I would like a little more strength on my sovereign should not leave him with the same crappy hp, there are way too many monsters with ridiculous abilities that never seem to miss and have no damage mitigation when they hit. In the campaign I have remember all of my troops being crushed by two successive 10 damage to all unit spells even my hero jantusk at I believe level 10 of so with 17 hp vaporized, my hero barely survived that because of his 24 hp, now pumping all my leveling choices into my heroes constitution would have let him survive better but then the problem of him being a useless idiot would be there. [Side note that creature hp drastically goes up even between level 1 and 2]
I have hired hero's with cool special abilities and hmm look at that they require essence but does the hero have essence, nope none, not the most useful think in the world. Interestingly the enemies with the same ability have no problem using them.
Essence regeneration wow would that not be cool , wait enemies have it, the offspring seem to get some regeneration in combat, the ruler, the master of all he surveys lets think a crappy 1 essence a turn period and in combat nothing but a falling essence bar. Could we have some sort of bonus to the turn regeneration if nothing else, maybe based on level, on intelligence, both preferably. The game is called Elemental War of Magic, now with my spells missing monsters 5 levels lower, or doing a nice 2 hp of damage i am sure that I will take over the world "eventually" provided the level 3 monster with the 10 damage doesn't just walk up to me and kill my superior "magic using butt" by tapping me twice.
Lets not even talk about the 3 turn spider web that conveniently holds me there for it to run up , and hit me not once, not twice but three times for a damage rating that exceeds my armor rating by a factor of two or more this isn't even counting if there were more than one of the beauties, I would think strength should help me break out of the web for one, or level should have a mitigating effect on enemy powers that would be nice too.
Shall we say that for imprisoning spells maybe intellect be the mitigating factor, for physical effects strength, also I do not remember a web ever failing to hold my creatures, "wow look at that little spider spit his web at the dragon and hold it right where it wants it."