After looking through it, it DOES have the trigger points in War Of Magic.xml (the map you play in the campaign). Scroll down after about 12000 lines or so. There are also triggers in there to specify certain tiles to be impassable. Looks like a bitch to program though. For instance:
<BlockedTile>76,6,0</BlockedTile>
Thats pretty obvious. Then, the trigger points:
<GameTriggerWorldTile InternalName="EndChapter1">
<TriggerID>3</TriggerID>
<PlayerID>0</PlayerID>
<HasTriggerFired>0</HasTriggerFired>
<Active>1</Active>
<TriggerResultOpenCampaignBook InternalName="OpenCampaignBookResult">
<BookTitle>Chapter II</BookTitle>
<EntryTitle>The Queen of New Pariden</EntryTitle>
<Text>As he crosses into New Pariden, the sight of familiar landmarks lifts Relias's spirits, and gladdens his heart.
He is pleased to be home. He is pleased, too, to see how much the kingdom has grown in his absence; proof of Procipinee's great power, her ability to heal the land, surrounds him.
His long journey at last near its end, Relias proceeds towards the capital city and a long-overdue meeting with the most powerful channeler in the known world...</Text>
<Image>Gfx\backgrounds\BG23_Blue.png</Image>
</TriggerResultOpenCampaignBook>
<TriggerResultEndCampaignChapter InternalName="EndCampaignChapterResult">
<NextChapter>Chapter II: The Queen of New Pariden</NextChapter>
<GameSaveName>End of Chapter I</GameSaveName>
</TriggerResultEndCampaignChapter>
</GameTriggerWorldTile>
and they also need this as well:
<TriggerTile>13,37,25,0</TriggerTile>
I was just grabbing random snippets from the file. I havent researched it enough yet. Now...how to tie all this together seems quite the bitch. I'm hoping there's some easier way of doing it. Maybe have the blocked tiles and trigger tiles as an option in the map editor?