I already posted most of this at least once, so I will simply summarize it. It is only that bugs that not in mentioned in Master list (so I fear, it will not be fixed soon).:
From post https://forums.elementalgame.com/392896:
1. "Delayed" changes still here. Some changes works not immediately (as it must to be), but on next turn. Most obvious example is Zone of Influence: it expanded not on critical points (on the start, when population=10 and so on), but on next turn. Load don't know about it, so saving game on first turn and loading immediately gives you Zone of Influence. It works on Magic/Technology research, appearing of resources for Exploring, and many other things, I presume. Oh, just found another manifestation: "nothing researched/builded" hint appears on next turn, not that turn when this situation arisen (and this cause to lose one turn for it).
2. Line of sight bug still here. Heroes "blinded" after quest finished (moving, or save/load fixing it, of course).
3. "City that not city" bug still here. If I'll select finished part of city, then city will be outlined, and all it's part will have tooltip (Workshop, Farm, etc.) for it. But if I'll select part in construction, city will be outlined, but will have the same "general city" tooltip for any it's part.
4. "Pseudo-city" bug still here. Darklings' village and Lost Horse quest zone still treats as part of your capital. I can recruit heroes and buy items here as it would be in capital. It have it's own Zone of Influence too, that disappearing after quest finished. It looks very wrong for me. This Zone of Influence must not exist or, vise versa, exist always, regardless of finishing the quest. And, by the way, what influence have lost horse?!
5. Tactical vs. auto bug still here: On auto-battle hero goes in place defended creature. With Tactical battle hero remains in place and retain all it's remaining moves.
6. Blurry city name. I cannot do anything to make this name sharp. I tried.
7. Awkward planned movement still here. I would be very grateful if all my long-destinied units moves before any other units (i.e. in the beginning of my move), not after all of them, looking "free" in process.
8. Awkward queues. Without ability to sort anything. Very annoying, especially when you have long queue, and suddenly new appealing resource appeared behind your nose. :/
9. Some pre-designed units cannot be designed manually. Most obvious example is Pioneer, because it unarmed, and I cannot design unarmed units.
From post https://forums.elementalgame.com/392555
10. There is still non-obvious requirements for recruitment. (In "Action" tab of character in question). I think, there is tooltip with requirements needed.
From thread https://forums.elementalgame.com/394076
11. There is no tooltip "Recruit" for NPC, even if he is in your territory - you need to select your unit to recruit NPC. But recruitment actually possible - through "Action" tab of NPC. Also there is no transparent influence of Charisma on requirements (if it is exist at all).
Now from different my posts for 1.06:
12. 'Influential' race trait still don't work. https://forums.elementalgame.com/393350
13. Hiergamenon allows you to see any fraction on "Kingdoms" page. Even I never seen any of them. It is wrong. https://forums.elementalgame.com/393351
14. Pathfinding still broken. It always select shortest way to destination, not fastest one. https://forums.elementalgame.com/393421
14.1. BTW, why only Forests slow my movements? Is Hill or Desert so easy to traverse?
15. Any army or stack have strategic moves for all it's units equal to lowest one. It is wrong. Beside of all other things, it makes hero movement through cities with garnisons very painful: it's no matter, how many moves you had before city, after you'll have garnison's move points. (usually 2
). It must be two speed: army speed (that is right now) and individual speed (that must remains "right" even if unit stacks with slower one). https://forums.elementalgame.com/393428
16. Newly introduced bug. After recruitment heroes now have not 0 moves, but 0.1 (effectively 1)
17. Bug not mentioned before. You have exactly one chance to made a quest. If you'll retreat from quest location (having occasional Farmer battling with Bandits), you automatically forfeit the quest. It looks very wrong for me. Especially because there is no way to know opponent beforehand (proven that you don't remember this quest, of course). Moreover, for such failed quests inns remains in place, but don't work anymore.
17.1. BTW, why there is no difference between "taken" quest and "available" one? I think, inns and other locations must disappear right after quest taken, not when it finished.
18. Bug not mentioned before. When on horse, hero cannot attack creature second time in row with mouse (it was Darkling, if it matters). It simply do nothing. I must select something else - another hero, another square, even "attack" icon from menu - and only then attack will become available.
19. Bug not mentioned before. Any interface tweaking cause this "option need restart" window to appear. Even if I select exactly the same options!