How did you guys go about implementing this mod on your systems? I tried creating the following, and it totally broke spell research - things began researching almost instantly...
<?xml version="1.0" encoding="ISO-8859-1"?>
<ElementalDefinitions>
<DataChecksum NoParse="1">
<Ignore>DisplayName</Ignore>
<Translate>DisplayName</Translate>
</DataChecksum> <ElementalDefs>
<!--** LEVEL UP **-->
<StatPointsPerLevelUp>3</StatPointsPerLevelUp>
</ElementalDefs>
</ElementalDefinitions>
I'm going to have to check that, I noticed Magic leveled up once, but I didn't think nothing of it, cause that very same turn my Library came into effect, so I thought that was what pushed it over the edge, I'll let you know soon enough, but this may be a problem indeed which will stink, lol.
Edit: Just tested my game, my research trees are fine, they are accumulating the natural amount of points and no researches are happening instantly, are you sure you don't have another mod installed that may be causing that to happen?
Silly question, but is what you have above the only thing that's included in your mod folder? If so, that may be your problem, as I literally copied the entire elementaldef.xml file as is to the mod folder, and just change that levelup number, but everything else is in there.
Naturally someone with better understanding of .xml and modding in general can probably clarify that for you if that is the case.