Not sure if this is a bug or not. But I recently played a game as Kraxis and I found that after a battle using a Party unit their health on level up would go from 22 to 54. Now I suppose that's no big deal. If you consider that if it's 3 units at 7 health that equals 21. level that makes them 12 each... but that would bring them to 36 not 54 >.>... The truely weird part is that after these battles every man in the squad died save one. Meaning after the Unit healed up he was a Forward observer with 28 attack, 54 HP and a ton of armor. And having him stand next to my stand alone Forward oberver of the same level just seemed really wierd. (the HP difference may have been because they were stationed in a city. But they carried the 54 into combat outside in the wastes.)
Are Party units supposed to graphically become a party again when they heal? If it's not a bug I hope it can be changed. Preferably The Party Unit's power level would scale based on the number of units in the party that die. So that the attack and defense would decrease as the unit took damage. Which would make a ton of sense. And distinquish them from say a super geared single unit of high level. Making it a choice of numbers verses experience verses cost.