fujisawasensei, yes I know and I appreciate that; it is so cool to see the mods a lot of people have already made without any hopes of financial reward.
When it comes to reskinning an already exsiting model or playing with the particle system it is realitively easy to make changes to the game. I was hoping to make brand new races, new skills, and more monsters then the common darkiling, spider, wolf, bear, bandit. I am a fan and will dabble in mods here and there, but I was hoping that there might have been a monetary way to drive full fledged mods.
Moddling, unwrapping, skinning, rigging, and animating a entirely new 3d asset is something beyond the skills of many, but more importantly, even as a fan it would take a very long time to produce a new 3d asset on a fan's schedule.
So though we will see some awesome mods, I think it is safe to say that the primary bottleneck for modders is going to be good 3d assets. Lets hope that I am completely wrong, which is likely 
Edit: In the time it took me to respond to fujisawasensei several more people posted.
So as a general response, I think I would be interested to hear from stardock concerning this. The nice thing about selling a mod would be no one would buy a mod if it was pathetic, thus only truly original mods could be sold in the first place. So I will sit tight and wait to see their response, and if it is "no" then I will still be quite content with my new game Elemental.