Firstly thank you for taking the time to read this and I love this game these are just some things that I think would fix some of the occasionaly irritating parts as well as add some more flavour.
Arranged marriage screen : Show Bride & Groom selected (for those who would rather not marry their children off to some hideous creature also would be nice if it showed their stats so you could be a bit more selective of trait's and such)
Settlement specialization screen : Show the city's current production right on the screen (just to make life a little easier)
Unit Command : Protect Target (orders group to protect a target, matches speed of the target and becomes the group's leader would work with caravan's as well)
Unit Command : Defend Area (not sure if this is already how defend works but unit or group actively intercepts and try's to kill anything in surrounding 3-5 square area)
Unit : Scout Ship (fast moving ship with decent sight range designed to explore)
Unit : Trade Barge (basically a caravan over the water to other places with harbor's)
Unit/Upgrade : Fishing fleet (a unit that goes out and claim's water based fish tiles or a upgrade causes harbor to generate food and possibly send out tiny automated ships for flavor)
Unit Portrait : Zoom in/out (the ability to zoom in and out when you are selecting your units portrait)
Weapons : Lance's, Hal-bread's, Pike's, Crossbow's (just more stuff for flavor really)
Appearance, Clothing & Color's : Sovereign Creation and Unit Design (I would like to see all the races clothing, hair, faces and such added to the option's you have when you are creating a sovereign and troops also a option to change the color of the troops gear and a third color option for clothing that would let you change the color of the chest-piece and such independent of the main and trim ie. Green shirt, Brown leather looking pants and Metal Trim for the buckles and such)
Item : Meditation Pack (grants mana regeneration and something else int/essence whatever)
Item & Unit Command : Engineers Pack (allows unit to create a fortified wall of varying strength around target owned structure and those linked to it for a large sum of money and materials. could also be a interesting spell.
Building : Outpost (engineer pack would work for this as well, structure for the sole purpose of garrisoning troops and controlling resources, it expands influence into its surrounding tiles ie. covers a 3x3 area with it's self at the center and the outer squares as influence. could be upgradeable somehow to a walled version and give garrisoned units regeneration and improved moral in addition to typical fortification bonuses in turn would have a upkeep of like 1 food and some gold to keep it from being spammed everywhere.
Building : Foragers shack (available right at the start costs 20 materials takes 10 turns to build and only 1 per settlement creates 1 food for when you just cant find any food and the cost should lessen its impact a bit)
Research : House upgrade (gives houses another tier requires city level 4 and they become manors or something provides enough pop that 4 or 5 are enough for city level 5)
Research : Production, Gold and Research building upgrades (like housing have it auto upgrade the old at certain city level increases amount of research and such they supply up to 4 or 5 or something at the final upgrade)
Research/Mount's : Forgotten mount's (basically adventuring research would unlock special mount resource tiles that would allow you to purchase them to ride like monsters, dragons. demon's that kinda thing)
Research Empire : Beef Up (I don't have any ideas how to do this really but compared to the kingdom's tech tree the empires just feels unfinished for some reason, I end getting to the end of a tree and feeling like I've cheated somehow)
Interface : Show squares left (I might just be missing this but if it doesn't exist just something that tells how many squares you have that can be filled)
Interface : Change UI color (not sure if there is already a option for this but Id like to be able to change the default UI color for the pre-made faction's the pink and sickly yellow bother me beyond reason)
Interface : Garrison screen (basically a screen that shows a list of all your settlements and has a nice neat row of your units showing how many are in each as well as cost and upkeep allowing you to que units to be trained or disband obsolete ones with the click of a next to their portrait)
Interface : Encyclopedia Links (it would be nice if there were links for champions ability's that explained how they work a bit better ie. Frank - Boosts settlements production by 10% it would be nice if it gave a link to this ability and explained what exactly it affects like metal or whatever)
Interface : City's Info (just something that would let look and at a sort your settlements by which produced the most kind of like Galaciv's management where you can quickly see whats not pulling its weight and what the problem is.
Option's : Disable auto-combat casting (the ability to disable units automatically using magic if available in auto-combat)
Option's : Disable other races Adventuring research (the ability to disable other races adventure tree research until you yourself have reached the same level as them so you don't immediately have to deal with a bunch of too powerful monsters or notable locations you can't use because the AI went psycho on you. Still give them building's and such they would receive just nothing that directly alters the whole map like adding the lost resources, creatures, notable locations & quests)
Option/Feature : Monster conglomeration (basically a option or something to make monsters either form up into groups, devour each-other or something to get rid of the hundreds of tiny singular groups. Some areas there is literally more monsters than forest in my game and they are all like level 1 trash scattered everywhere and I would imagine eating up a lot of memory)
Option/Feature : Resource spawn Radius (it would be nice if there was a option or something that caused any resource to check for a caravan road or in influence check and spawn at least a full square away from the road and any buildings preventing it from automatically connecting to your city and eating up space or being in the middle of a road and causing problems for your caravans or problems selecting it)
Spells : Summoning (I would like to be able to see what the summoned creatures stats and ability's are before I research the spell like a link to the encyclopedia or something this would be nice for all spells actually)
Spells : Forrest Fire, Hell Swamp (basically spells that damage creatures in large target on the map and prevent them from spawning again in that area for the duration/until canceled with no xp for kills in this way.
Ack sorry I didn't notice the "Comprehensible Suggestion List (Pls Read Before Posting)".