DebugMessage: Version 1.06.019 last updated on: 08-23-2010 12:52
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 8/27/2010, 22:44:02
DirectX Version: DirectX 11
Machine Name: HAL-9000
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: German (Regional Setting: German)
System Manufacturer: Alienware
System Model: Area 51
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz
Physical Memory: 6144MB RAM
Page File: 1945MB used, 10322MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x6898)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
Display Memory: 3823 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.1036
Driver Date: 7/7/2010 03:53:20
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Lautsprecher (2- Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF-Out (2- Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5800 Series
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 2fcda9
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 32 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 14 files in the data zip
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: - Current Game Settings -
Debug Message: Selected local player faction: KingdomOfAltar
Debug Message: Selected local player sovereign: Arthur_-63143265-15
Debug Message: AI factions:
Debug Message: KingdomOfPariden
Debug Message: EmpireOfMagnar
Debug Message: EmpireOfResoln
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-11Bold
Debug Message: Picking a random map of type LargeMaps and style OneContinent
Debug Message: Stamp Quantity: 15
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 4
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 10 x 8
Debug Message: Tiles: 160 x 128
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: Placing random elemental shards...
Debug Message: Placing random resources...
Debug Message: Placing random elemental shards...
Debug Message: Placing random resources near player at 73, 79...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 54, 35...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 38, 69...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 93, 35...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
DebugMessage: Updating ZOC.
DebugMessage: Loaded font Tahoma-24
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Loaded font Trajan Pro-12
DebugMessage: Loaded font Greenowic Narrow-19
DebugMessage: Loaded font ZapfHumnst BT-16
DebugMessage: Loaded font ZapfHumnst BT-15
DebugMessage: Loaded font ZapfHumnst BT-19
DebugMessage: Loaded font ZapfHumnst BT-11
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Tahoma-15
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Trajan Pro-29Bold
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
DebugMessage: Loaded font Tahoma-16Italic
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font Tahoma-11Italic
DebugMessage: Loaded font Times New Roman-16Bold
DebugMessage: Loaded font Tahoma-18
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 1 -
Debug Message: Current Memory Usage: 525268 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 41
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: Janusk: Janusk_Introduction
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Loaded font Tahoma-20
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Janusk traded from NPC Player to Kingdom of Altar.
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 2 -
Debug Message: Current Memory Usage: 540852 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 45
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: -------------------------
Debug Message: - Ending Turn 3 -
Debug Message: Current Memory Usage: 543268 KB
Debug Message: Cities in World: 7
Debug Message: Units in World: 45
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 4 -
Debug Message: Current Memory Usage: 568188 KB
Debug Message: Cities in World: 7
Debug Message: Units in World: 46
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 5 -
Debug Message: Current Memory Usage: 580048 KB
Debug Message: Cities in World: 7
Debug Message: Units in World: 48
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 6 -
Debug Message: Current Memory Usage: 592608 KB
Debug Message: Cities in World: 7
Debug Message: Units in World: 48
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: Loaded font Trajan Pro-27
Debug Message: -------------------------
Debug Message: - Ending Turn 7 -
Debug Message: Current Memory Usage: 602008 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 48
DebugMessage: Updating ZOC.
DebugMessage: Loaded font Trajan Pro-26
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 8 -
Debug Message: Current Memory Usage: 628480 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 48
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 9 -
Debug Message: Current Memory Usage: 642096 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 48
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 10 -
Debug Message: Current Memory Usage: 652712 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 49
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 11 -
Debug Message: Current Memory Usage: 659564 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 49
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: MISS - Arthur missed Bruntho.
MISS - Bruntho's counter-attck missed Arthur.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 49 Bruntho is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack1_M on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: MISS - Arthur missed Bruntho.
Bruntho counter-attacks Arthur for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Defender 49 Bruntho is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack2_M on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: MISS - Arthur missed Bruntho.
Bruntho counter-attacks Arthur for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 49 Bruntho is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack2_M on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: MISS - Janusk missed Bruntho.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Janusk missed Bruntho.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Janusk strikes Bruntho for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club2 on Janusk
Debug Message: SOUNDS: Playing DarklingHit2_M on
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Darkling missed Janusk.
MISS - Janusk's counter-attck missed Darkling.
Debug Message: SOUNDS: Playing DarklingAttack2_M on
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Annotation state is true for unit 50
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Defender 10 Janusk is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Darkling missed Janusk.
MISS - Janusk's counter-attck missed Darkling.
Debug Message: SOUNDS: Playing DarklingAttack3_M on
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Annotation state is true for unit 50
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Defender 10 Janusk is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Darkling missed Janusk.
Janusk counter-attacks Darkling for 1 points damage.
Debug Message: SOUNDS: Playing DarklingAttack2_M on
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Annotation state is true for unit 50
Debug Message: SOUNDS: Playing on Darkling
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Defender 10 Janusk is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club2 on Janusk
Debug Message: SOUNDS: Playing DarklingHit2_M on
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Bruntho missed Arthur.
MISS - Arthur's counter-attck missed Bruntho.
Debug Message: SOUNDS: Playing DarklingAttack1_M on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: MISS - Bruntho missed Arthur.
Arthur counter-attacks Bruntho for 1 points damage.
Debug Message: SOUNDS: Playing DarklingAttack3_M on
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message: SOUNDS: Playing DarklingHit2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: MISS - Bruntho missed Arthur.
MISS - Arthur's counter-attck missed Bruntho.
Debug Message: SOUNDS: Playing DarklingAttack1_M on
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Arthur strikes Darkling for 1 points damage.
MISS - Darkling's counter-attck missed Arthur.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message: SOUNDS: Playing DarklingHit1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 50 Darkling is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack1_M on
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Annotation state is true for unit 50
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Arthur strikes Bruntho for 1 points damage.
Bruntho counter-attacks Arthur for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Club1 on Arthur
Debug Message: SOUNDS: Playing DarklingHit2_M on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 49 Bruntho is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack1_M on
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: MISS - Arthur missed Bruntho.
Bruntho counter-attacks Arthur for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Defender 49 Bruntho is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack3_M on
Debug Message: SOUNDS: Playing on Bruntho
Debug Message: Annotation state is attack hit for unit 49 Bruntho
Debug Message: Annotation state is true for unit 49
Debug Message: SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Janusk strikes Bruntho for 1 points damage.
Bruntho falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club1 on Janusk
Debug Message: SOUNDS: Playing DarklingDeath2_M on
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Janusk strikes Darkling for 1 points damage.
MISS - Darkling's counter-attck missed Janusk.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club2 on Janusk
Debug Message: SOUNDS: Playing DarklingHit1_M on
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Defender 50 Darkling is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack3_M on
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Annotation state is true for unit 50
Debug Message: SOUNDS: Playing on Darkling
Debug Message: SOUNDS: Playing on Darkling
Debug Message: Annotation state is attack hit for unit 50 Darkling
Debug Message: Janusk strikes Darkling for 1 points damage.
Darkling falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club1 on Janusk
Debug Message: SOUNDS: Playing DarklingDeath2_M on
Debug Message: Annotation state is attack hit for unit 10 Janusk
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
Debug Message: -------------------------
Debug Message: - Ending Turn 12 -
Debug Message: Current Memory Usage: 696172 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 51
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 13 -
Debug Message: Current Memory Usage: 700836 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 50
DebugMessage: Updating ZOC.
Debug Message: Unit Raline the Weaver traded from NPC Player to Kingdom of New Pariden.
Debug Message: -------------------------
Debug Message: - Ending Turn 14 -
Debug Message: Current Memory Usage: 706708 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 50
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 15 -
Debug Message: Current Memory Usage: 709380 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 52
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 16 -
Debug Message: Current Memory Usage: 710616 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 52
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 17 -
Debug Message: Current Memory Usage: 711372 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 53
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 18 -
Debug Message: Current Memory Usage: 712712 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 54
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message: -------------------------
Debug Message: - Ending Turn 19 -
Debug Message: Current Memory Usage: 714412 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 54
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 20 -
Debug Message: Current Memory Usage: 716348 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 54
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 21 -
Debug Message: Current Memory Usage: 720108 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 54
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 22 -
Debug Message: Current Memory Usage: 721212 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message: -------------------------
Debug Message: - Ending Turn 23 -
Debug Message: Current Memory Usage: 724436 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 24 -
Debug Message: Current Memory Usage: 725600 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 25 -
Debug Message: Current Memory Usage: 737752 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 26 -
Debug Message: Current Memory Usage: 732564 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 27 -
Debug Message: Current Memory Usage: 734820 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 28 -
Debug Message: Current Memory Usage: 736204 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: -------------------------
Debug Message: - Ending Turn 29 -
Debug Message: Current Memory Usage: 746352 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 55
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 26
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 30 -
Debug Message: Current Memory Usage: 762024 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 207
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 31 -
Debug Message: Current Memory Usage: 768596 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 215
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Yoren'.
Debug Message: -------------------------
Debug Message: - Ending Turn 32 -
Debug Message: Current Memory Usage: 773840 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 217
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 33 -
Debug Message: Current Memory Usage: 785840 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 223
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: -------------------------
Debug Message: - Ending Turn 34 -
Debug Message: Current Memory Usage: 787688 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 225
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 35 -
Debug Message: Current Memory Usage: 788576 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 225
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Loaded font Trajan Pro-22
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 36 -
Debug Message: Current Memory Usage: 792748 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 226
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 37 -
Debug Message: Current Memory Usage: 793288 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 226
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 38 -
Debug Message: Current Memory Usage: 794720 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 231
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 39 -
Debug Message: Current Memory Usage: 796256 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 232
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: -------------------------
Debug Message: - Ending Turn 40 -
Debug Message: Current Memory Usage: 801748 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 238
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Loaded font Tahoma-14
DebugMessage: Loaded font Tahoma-12
Debug Message: -------------------------
Debug Message: - Ending Turn 41 -
Debug Message: Current Memory Usage: 811132 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 232
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 42 -
Debug Message: Current Memory Usage: 813240 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 43 -
Debug Message: Current Memory Usage: 816208 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 238
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Loaded font Times New Roman-21Bold
DebugMessage: Loaded font Tahoma-13Italic
Debug Message: -------------------------
Debug Message: - Ending Turn 44 -
Debug Message: Current Memory Usage: 849588 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 243
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 45 -
Debug Message: Current Memory Usage: 850548 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 240
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 46 -
Debug Message: Current Memory Usage: 853556 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 241
DebugMessage: Updating ZOC.
Debug Message: Unit Bannon Highsley traded from NPC Player to Empire of Magnar.
Debug Message: -------------------------
Debug Message: - Ending Turn 47 -
Debug Message: Current Memory Usage: 858088 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 238
DebugMessage: Updating ZOC.
Debug Message: Unit Nalueha traded from NPC Player to Empire of Resoln.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 48 -
Debug Message: Current Memory Usage: 860528 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 49 -
Debug Message: Current Memory Usage: 862864 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 238
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 50 -
Debug Message: Current Memory Usage: 863216 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Cuessusaa traded from NPC Player to Kingdom of New Pariden.
DebugMessage: Loaded font Trajan Pro-28Bold
DebugMessage: Loaded font Trajan Pro-26Bold
DebugMessage: Loaded font Trajan Pro-22Bold
DebugMessage: Loaded font Trajan Pro-20Bold
DebugMessage: Loaded font Trajan Pro-18Bold
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 51 -
Debug Message: Current Memory Usage: 880472 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 52 -
Debug Message: Current Memory Usage: 880636 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 53 -
Debug Message: Current Memory Usage: 881020 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message: -------------------------
Debug Message: - Ending Turn 54 -
Debug Message: Current Memory Usage: 883848 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 240
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 55 -
Debug Message: Current Memory Usage: 885608 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 241
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 56 -
Debug Message: Current Memory Usage: 887124 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 242
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 57 -
Debug Message: Current Memory Usage: 888280 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 244
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 58 -
Debug Message: Current Memory Usage: 889960 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 237
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 59 -
Debug Message: Current Memory Usage: 891304 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 243
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: -------------------------
Debug Message: - Ending Turn 60 -
Debug Message: Current Memory Usage: 896012 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 243
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: Forest: Forest! | Tile Direction: 8
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 61 -
Debug Message: Current Memory Usage: 894640 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 245
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: -------------------------
Debug Message: - Ending Turn 62 -
Debug Message: Current Memory Usage: 895988 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 244
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 63 -
Debug Message: Current Memory Usage: 897032 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 248
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 64 -
Debug Message: Current Memory Usage: 898136 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 248
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 65 -
Debug Message: Current Memory Usage: 898780 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 249
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 66 -
Debug Message: Current Memory Usage: 899276 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 249
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: -------------------------
Debug Message: - Ending Turn 67 -
Debug Message: Current Memory Usage: 900284 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 250
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 68 -
Debug Message: Current Memory Usage: 901116 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 252
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 69 -
Debug Message: Current Memory Usage: 901840 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 252
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 70 -
Debug Message: Current Memory Usage: 902592 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 251
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 71 -
Debug Message: Current Memory Usage: 903876 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 259
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 72 -
Debug Message: Current Memory Usage: 904404 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 260
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message: -------------------------
Debug Message: - Ending Turn 73 -
Debug Message: Current Memory Usage: 907076 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 263
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 74 -
Debug Message: Current Memory Usage: 912948 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 265
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 75 -
Debug Message: Current Memory Usage: 913612 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 266
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 76 -
Debug Message: Current Memory Usage: 916432 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 265
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 77 -
Debug Message: Current Memory Usage: 917948 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 268
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 78 -
Debug Message: Current Memory Usage: 932220 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 269
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 79 -
Debug Message: Current Memory Usage: 933288 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 270
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 80 -
Debug Message: Current Memory Usage: 934964 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 269
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Ayen Witela traded from NPC Player to Kingdom of New Pariden.
Debug Message: Trade route created between cities Apreniisi and Ikinduh
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: -------------------------
Debug Message: - Ending Turn 81 -
Debug Message: Current Memory Usage: 940552 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 277
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 82 -
Debug Message: Current Memory Usage: 942080 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 280
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 83 -
Debug Message: Current Memory Usage: 945544 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 276
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Forest: Forest! | Tile Direction: 0
Debug Message: -------------------------
Debug Message: - Ending Turn 84 -
Debug Message: Current Memory Usage: 952300 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 277
DebugMessage: Updating ZOC.
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 85 -
Debug Message: Current Memory Usage: 953808 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 280
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 86 -
Debug Message: Current Memory Usage: 956404 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 280
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 87 -
Debug Message: Current Memory Usage: 958324 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 280
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: Trade route created between cities Apreniisi and Zamobra
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Snathos'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'WizardKeepExport_lambert3SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'WizardKeepExport_lambert3SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: -------------------------
Debug Message: - Ending Turn 88 -
Debug Message: Current Memory Usage: 964020 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 280
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 89 -
Debug Message: Current Memory Usage: 967540 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 281
DebugMessage: Updating ZOC.
Debug Message: Trade route created between cities Apreniisi and Disaed
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 90 -
Debug Message: Current Memory Usage: 968100 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 281
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 91 -
Debug Message: Current Memory Usage: 970808 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 286
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 92 -
Debug Message: Current Memory Usage: 973648 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 291
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 93 -
Debug Message: Current Memory Usage: 975992 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 292
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Delavashaa
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: Trade route created between cities Devamembia and Gireal
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 94 -
Debug Message: Current Memory Usage: 977788 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 291
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 95 -
Debug Message: Current Memory Usage: 978660 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 294
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Rilis traded from NPC Player to Empire of Magnar.
Debug Message: -------------------------
Debug Message: - Ending Turn 96 -
Debug Message: Current Memory Usage: 980160 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 294
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Azuel
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 97 -
Debug Message: Current Memory Usage: 980640 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 296
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 126
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: -------------------------
Debug Message: - Ending Turn 98 -
Debug Message: Current Memory Usage: 986916 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 298
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message: SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 41
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message: -------------------------
Debug Message: - Ending Turn 99 -
Debug Message: Current Memory Usage: 990868 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 303
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 100 -
Debug Message: Current Memory Usage: 989104 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 312
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: -------------------------
Debug Message: - Ending Turn 101 -
Debug Message: Current Memory Usage: 989548 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 312
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 102 -
Debug Message: Current Memory Usage: 990416 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 313
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: -------------------------
Debug Message: - Ending Turn 103 -
Debug Message: Current Memory Usage: 992552 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 313
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Camerne failed to start a new city, won't be consumed
Debug Message: Trade route created between cities Hanochris and Devamembia
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 104 -
Debug Message: Current Memory Usage: 992996 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 310
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 105 -
Debug Message: Current Memory Usage: 993060 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 311
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message: -------------------------
Debug Message: - Ending Turn 106 -
Debug Message: Current Memory Usage: 997864 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 303
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 107 -
Debug Message: Current Memory Usage: 998264 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 305
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Idar
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 108 -
Debug Message: Current Memory Usage: 999036 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 307
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 109 -
Debug Message: Current Memory Usage: 999512 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 309
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Viy traded from NPC Player to Kingdom of New Pariden.
Debug Message: Trade route created between cities Devamembia and Inerit
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Wolf strikes Familiar for 1 points damage.
Familiar counter-attacks Wolf for 24 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 414 Wolf
Debug Message: Annotation state is true for unit 414
Debug Message: SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 414 Wolf
Debug Message: Defender 429 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing Wolf1_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 110 -
Debug Message: Current Memory Usage: 1016944 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 311
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 126
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message: -------------------------
Debug Message: - Ending Turn 111 -
Debug Message: Current Memory Usage: 1023124 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 315
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 112 -
Debug Message: Current Memory Usage: 1022488 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 317
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 113 -
Debug Message: Current Memory Usage: 1022752 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 319
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 114 -
Debug Message: Current Memory Usage: 1022844 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 321
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 115 -
Debug Message: Current Memory Usage: 1023584 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 322
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 116 -
Debug Message: Current Memory Usage: 1023760 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 322
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 117 -
Debug Message: Current Memory Usage: 1023836 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 328
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 118 -
Debug Message: Current Memory Usage: 1023936 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 330
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Familiar strikes Wolf for 6 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing Wolf1_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 119 -
Debug Message: Current Memory Usage: 1032220 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 331
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 120 -
Debug Message: Current Memory Usage: 1032848 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 337
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 121 -
Debug Message: Current Memory Usage: 1030432 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 343
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Familiar strikes Wolf for 3 points damage.
MISS - Wolf's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 419 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Annotation state is true for unit 419
Debug Message: SOUNDS: Playing on Wolf
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Familiar strikes Wolf for 4 points damage.
MISS - Wolf's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 419 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Annotation state is true for unit 419
Debug Message: SOUNDS: Playing on Wolf
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Familiar strikes Wolf for 3 points damage.
MISS - Wolf's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 419 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Annotation state is true for unit 419
Debug Message: SOUNDS: Playing on Wolf
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Janusk strikes Wolf for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Hit_Club1 on Janusk
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: MISS - Janusk missed Wolf.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Janusk missed Wolf.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Arthur strikes Wolf for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: MISS - Wolf missed Familiar.
Familiar counter-attacks Wolf for 20 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Annotation state is true for unit 419
Debug Message: SOUNDS: Playing on Wolf
Debug Message: Annotation state is attack hit for unit 419 Wolf
Debug Message: Defender 429 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing Wolf1_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 122 -
Debug Message: Current Memory Usage: 1036096 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 350
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 123 -
Debug Message: Current Memory Usage: 1037032 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 347
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 124 -
Debug Message: Current Memory Usage: 1041484 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 448
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 125 -
Debug Message: Current Memory Usage: 1041852 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 461
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 126 -
Debug Message: Current Memory Usage: 1043560 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 463
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 127 -
Debug Message: Current Memory Usage: 1047756 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 463
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Tayebrappuu
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: Trade route created between cities Apreniisi and Asahark
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 128 -
Debug Message: Current Memory Usage: 1047892 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 457
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 129 -
Debug Message: Current Memory Usage: 1048092 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 464
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 130 -
Debug Message: Current Memory Usage: 1049016 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 472
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 131 -
Debug Message: Current Memory Usage: 1051916 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 494
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 132 -
Debug Message: Current Memory Usage: 1052560 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 486
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 133 -
Debug Message: Current Memory Usage: 1054412 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 495
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 134 -
Debug Message: Current Memory Usage: 1055064 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 494
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 135 -
Debug Message: Current Memory Usage: 1056004 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 501
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 136 -
Debug Message: Current Memory Usage: 1057756 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 502
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: -------------------------
Debug Message: - Ending Turn 137 -
Debug Message: Current Memory Usage: 1059800 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 503
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 138 -
Debug Message: Current Memory Usage: 1061620 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 501
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 139 -
Debug Message: Current Memory Usage: 1063856 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 497
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 140 -
Debug Message: Current Memory Usage: 1064684 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 499
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 141 -
Debug Message: Current Memory Usage: 1065004 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 501
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 142 -
Debug Message: Current Memory Usage: 1077584 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 502
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 143 -
Debug Message: Current Memory Usage: 1073524 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 505
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 144 -
Debug Message: Current Memory Usage: 1073364 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 506
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: -------------------------
Debug Message: - Ending Turn 145 -
Debug Message: Current Memory Usage: 1074552 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 504
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 146 -
Debug Message: Current Memory Usage: 1075404 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 500
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 147 -
Debug Message: Current Memory Usage: 1075760 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 505
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 148 -
Debug Message: Current Memory Usage: 1078712 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 509
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 149 -
Debug Message: Current Memory Usage: 1078740 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 512
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Could not find music file name for layer with index:0 in music group: EasternWardrums_Arrangement1
DebugMessage: Could not find music file name for layer with index:1 in music group: EasternWardrums_Arrangement1
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 150 -
Debug Message: Current Memory Usage: 1081648 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 510
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 151 -
Debug Message: Current Memory Usage: 1087320 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 510
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Familiar strikes Bear for 3 points damage.
Bear falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing Creature_Death2 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 152 -
Debug Message: Current Memory Usage: 1092516 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 510
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 153 -
Debug Message: Current Memory Usage: 1092244 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 518
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing BearDeath1_M on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 154 -
Debug Message: Current Memory Usage: 1109816 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 516
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 155 -
Debug Message: Current Memory Usage: 1111740 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 520
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 156 -
Debug Message: Current Memory Usage: 1113944 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 518
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 157 -
Debug Message: Current Memory Usage: 1115308 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 521
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 158 -
Debug Message: Current Memory Usage: 1112860 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 525
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 159 -
Debug Message: Current Memory Usage: 1116096 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 524
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 160 -
Debug Message: Current Memory Usage: 1118772 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 526
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 161 -
Debug Message: Current Memory Usage: 1119148 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 527
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 162 -
Debug Message: Current Memory Usage: 1120128 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 530
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 163 -
Debug Message: Current Memory Usage: 1120336 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 532
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 164 -
Debug Message: Current Memory Usage: 1121028 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 537
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 165 -
Debug Message: Current Memory Usage: 1121452 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 538
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 166 -
Debug Message: Current Memory Usage: 1121844 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 544
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 167 -
Debug Message: Current Memory Usage: 1122052 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 544
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 168 -
Debug Message: Current Memory Usage: 1122612 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 537
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'paradin:lambert31SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'paradin:lambert31SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: MISS - Janusk missed Swarm Spiders.
Swarm Spiders counter-attacks Janusk for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Defender 625 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Annotation state is true for unit 625
Debug Message: SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: MISS - Janusk missed Swarm Spiders.
Swarm Spiders counter-attacks Janusk for 6 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Defender 625 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Annotation state is true for unit 625
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: MISS - Janusk missed Swarm Spiders.
Swarm Spiders counter-attacks Janusk for 6 points damage.
Janusk falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Annotation state is true for unit 10
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message: Annotation state is attack hit for unit 10 Janusk
Debug Message: Defender 625 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Annotation state is true for unit 625
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 86.375931 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Familiar strikes Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Familiar strikes Swarm Spiders for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Familiar strikes Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Swarm Spiders strikes Familiar for 6 points damage.
Familiar counter-attacks Swarm Spiders for 16 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message: Annotation state is true for unit 624
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message: Defender 429 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Swarm Spiders strikes Arthur for 3 points damage.
Arthur counter-attacks Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Annotation state is true for unit 625
Debug Message: SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Swarm Spiders strikes Arthur for 3 points damage.
Arthur counter-attacks Swarm Spiders for 1 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Annotation state is true for unit 625
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Swarm Spiders strikes Familiar for 2 points damage.
Familiar counter-attacks Swarm Spiders for 8 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message: Annotation state is true for unit 626
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message: Defender 429 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Swarm Spiders strikes Arthur for 5 points damage.
MISS - Arthur's counter-attck missed Swarm Spiders.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message: Annotation state is true for unit 627
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Swarm Spiders strikes Arthur for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message: Annotation state is true for unit 623
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 169 -
Debug Message: Current Memory Usage: 1143316 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 545
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 170 -
Debug Message: Current Memory Usage: 1144116 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 542
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 171 -
Debug Message: Current Memory Usage: 1144428 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 540
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 172 -
Debug Message: Current Memory Usage: 1144756 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 542
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Rearnerbeanoo
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 173 -
Debug Message: Current Memory Usage: 1146204 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 544
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Riwavi traded from NPC Player to Empire of Resoln.
Debug Message: -------------------------
Debug Message: - Ending Turn 174 -
Debug Message: Current Memory Usage: 1146444 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 541
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Odithri
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 175 -
Debug Message: Current Memory Usage: 1148140 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 545
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Imih traded from Empire of Magnar to Kingdom of New Pariden.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 176 -
Debug Message: Current Memory Usage: 1156556 KB
Debug Message: Cities in World: 22
Debug Message: Units in World: 546
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: -------------------------
Debug Message: - Ending Turn 177 -
Debug Message: Current Memory Usage: 1158784 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 555
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 178 -
Debug Message: Current Memory Usage: 1159852 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 554
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: World Prop: World Prop 1261
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 179 -
Debug Message: Current Memory Usage: 1163388 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 555
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Zuhare traded from NPC Player to Empire of Resoln.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 180 -
Debug Message: Current Memory Usage: 1164492 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 560
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: -------------------------
Debug Message: - Ending Turn 181 -
Debug Message: Current Memory Usage: 1165344 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 564
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 182 -
Debug Message: Current Memory Usage: 1166188 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 565
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 183 -
Debug Message: Current Memory Usage: 1167020 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 568
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 184 -
Debug Message: Current Memory Usage: 1167148 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 566
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 185 -
Debug Message: Current Memory Usage: 1167676 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 575
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 186 -
Debug Message: Current Memory Usage: 1167672 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 580
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 187 -
Debug Message: Current Memory Usage: 1167756 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 579
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 188 -
Debug Message: Current Memory Usage: 1169976 KB
Debug Message: Cities in World: 23
Debug Message: Units in World: 585
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message: -------------------------
Debug Message: - Ending Turn 189 -
Debug Message: Current Memory Usage: 1171068 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 586
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_RefugeeCamp_01 on ResourceHoard 17
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message: -------------------------
Debug Message: - Ending Turn 190 -
Debug Message: Current Memory Usage: 1173984 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 593
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 191 -
Debug Message: Current Memory Usage: 1175248 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 594
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: -------------------------
Debug Message: - Ending Turn 192 -
Debug Message: Current Memory Usage: 1175976 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 589
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message: -------------------------
Debug Message: - Ending Turn 193 -
Debug Message: Current Memory Usage: 1178136 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 590
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: -------------------------
Debug Message: - Ending Turn 194 -
Debug Message: Current Memory Usage: 1179624 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 589
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 195 -
Debug Message: Current Memory Usage: 1181772 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 592
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 196 -
Debug Message: Current Memory Usage: 1182072 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 593
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: -------------------------
Debug Message: - Ending Turn 197 -
Debug Message: Current Memory Usage: 1182784 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 592
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 198 -
Debug Message: Current Memory Usage: 1182912 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 595
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 199 -
Debug Message: Current Memory Usage: 1183712 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 595
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 200 -
Debug Message: Current Memory Usage: 1187852 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 596
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 332
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 201 -
Debug Message: Current Memory Usage: 1190012 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 596
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 202 -
Debug Message: Current Memory Usage: 1190408 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 591
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 203 -
Debug Message: Current Memory Usage: 1190480 KB
Debug Message: Cities in World: 24
Debug Message: Units in World: 592
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Polapel
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: -------------------------
Debug Message: - Ending Turn 204 -
Debug Message: Current Memory Usage: 1190756 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 593
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 205 -
Debug Message: Current Memory Usage: 1190888 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 595
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Stone Giant strikes Brigand Mob for 14 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 111.337624 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: MISS - Brigand Mob missed Stone Giant.
Stone Giant counter-attacks Brigand Mob for 10 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message: Annotation state is true for unit 1055
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: MISS - Brigand Mob missed Stone Giant.
Stone Giant counter-attacks Brigand Mob for 8 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message: Annotation state is true for unit 1055
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 98.315987 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Brigand Mob strikes Arthur for 9 points damage.
MISS - Arthur's counter-attck missed Brigand Mob.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message: Annotation state is true for unit 1057
Debug Message: SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message: Defender 0 Arthur is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Laela strikes Stone Giant for 2 points damage.
Stone Giant counter-attacks Laela for 14 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Laela
Debug Message: Annotation state is attack hit for unit 1054 Laela
Debug Message: Annotation state is true for unit 1054
Debug Message: SOUNDS: Playing Hit_Hammer1 on Laela
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Annotation state is attack hit for unit 1054 Laela
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Familiar strikes Brigand Mob for 2 points damage.
Brigand Mob counter-attacks Familiar for 9 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 1057 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message: Annotation state is true for unit 1057
Debug Message: SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Familiar strikes Brigand Mob for 3 points damage.
Brigand Mob counter-attacks Familiar for 7 points damage.
Familiar falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: Annotation state is true for unit 429
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 429 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 1057 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message: Annotation state is true for unit 1057
Debug Message: SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message: Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 115.114594 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Laela missed Stone Giant.
Stone Giant counter-attacks Laela for 9 points damage.
Laela falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1054 Laela
Debug Message: Annotation state is true for unit 1054
Debug Message: SOUNDS: Playing on Laela
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: SOUNDS: Playing on Laela
Debug Message: Annotation state is attack hit for unit 1054 Laela
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Brigand Mob for 6 points damage.
Brigand Mob counter-attacks Stone Giant for 1 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1058 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Annotation state is true for unit 1058
Debug Message: SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Stone Giant strikes Brigand Mob for 13 points damage.
MISS - Brigand Mob's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1058 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Annotation state is true for unit 1058
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Stone Giant strikes Brigand Mob for 8 points damage.
Brigand Mob counter-attacks Stone Giant for 1 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1058 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Annotation state is true for unit 1058
Debug Message: SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Brigand Mob strikes Arthur for 8 points damage.
Arthur falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Annotation state is true for unit 1058
Debug Message: SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message: Stone Giant strikes Brigand Mob for 9 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 101.323891 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Brigand Mob for 12 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Brigand Mob for 12 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 117.177650 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: Forest: Forest! | Tile Direction: 2
Debug Message: -------------------------
Debug Message: - Ending Turn 206 -
Debug Message: Current Memory Usage: 1205332 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 595
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 207 -
Debug Message: Current Memory Usage: 1205616 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 596
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 208 -
Debug Message: Current Memory Usage: 1206148 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 594
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message: -------------------------
Debug Message: - Ending Turn 209 -
Debug Message: Current Memory Usage: 1206408 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 603
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 210 -
Debug Message: Current Memory Usage: 1206516 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 607
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message: -------------------------
Debug Message: - Ending Turn 211 -
Debug Message: Current Memory Usage: 1210364 KB
Debug Message: Cities in World: 25
Debug Message: Units in World: 603
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: -------------------------
Debug Message: - Ending Turn 212 -
Debug Message: Current Memory Usage: 1210228 KB
Debug Message: Cities in World: 26
Debug Message: Units in World: 607
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: World Prop: World Prop 1261
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 213 -
Debug Message: Current Memory Usage: 1214492 KB
Debug Message: Cities in World: 26
Debug Message: Units in World: 606
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: -------------------------
Debug Message: - Ending Turn 214 -
Debug Message: Current Memory Usage: 1214580 KB
Debug Message: Cities in World: 26
Debug Message: Units in World: 606
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 215 -
Debug Message: Current Memory Usage: 1216376 KB
Debug Message: Cities in World: 26
Debug Message: Units in World: 609
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 216 -
Debug Message: Current Memory Usage: 1215840 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 608
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 217 -
Debug Message: Current Memory Usage: 1216968 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 609
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 218 -
Debug Message: Current Memory Usage: 1216080 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 614
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Soherah traded from NPC Player to Empire of Resoln.
Debug Message: -------------------------
Debug Message: - Ending Turn 219 -
Debug Message: Current Memory Usage: 1216880 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 611
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 220 -
Debug Message: Current Memory Usage: 1217492 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 617
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 221 -
Debug Message: Current Memory Usage: 1217892 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 617
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Devamembia and Ammelkossa
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: -------------------------
Debug Message: - Ending Turn 222 -
Debug Message: Current Memory Usage: 1218124 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 617
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 223 -
Debug Message: Current Memory Usage: 1218568 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 617
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 224 -
Debug Message: Current Memory Usage: 1219936 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 621
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: -------------------------
Debug Message: - Ending Turn 225 -
Debug Message: Current Memory Usage: 1219116 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 625
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 226 -
Debug Message: Current Memory Usage: 1219268 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 632
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 227 -
Debug Message: Current Memory Usage: 1219272 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 638
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 228 -
Debug Message: Current Memory Usage: 1219284 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 636
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 229 -
Debug Message: Current Memory Usage: 1219300 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 634
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 230 -
Debug Message: Current Memory Usage: 1219312 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 635
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: -------------------------
Debug Message: - Ending Turn 231 -
Debug Message: Current Memory Usage: 1223284 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 636
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: -------------------------
Debug Message: - Ending Turn 232 -
Debug Message: Current Memory Usage: 1226036 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 639
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Apreniisi and Alaniaddi
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 233 -
Debug Message: Current Memory Usage: 1226896 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 638
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 234 -
Debug Message: Current Memory Usage: 1227380 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 643
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 235 -
Debug Message: Current Memory Usage: 1227512 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 646
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 236 -
Debug Message: Current Memory Usage: 1227516 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 647
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 237 -
Debug Message: Current Memory Usage: 1232928 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 652
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message: -------------------------
Debug Message: - Ending Turn 238 -
Debug Message: Current Memory Usage: 1233668 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 654
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 239 -
Debug Message: Current Memory Usage: 1233964 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 654
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 240 -
Debug Message: Current Memory Usage: 1234392 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 655
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: Unit Niinues traded from NPC Player to Empire of Resoln.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 241 -
Debug Message: Current Memory Usage: 1236128 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 652
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Stone Giant strikes Minor Earth Elemental for 4 points damage.
MISS - Minor Earth Elemental's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Stone Giant strikes Minor Earth Elemental for 4 points damage.
MISS - Minor Earth Elemental's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Stone Giant strikes Minor Earth Elemental for 6 points damage.
Minor Earth Elemental counter-attacks Stone Giant for 16 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Minor Earth Elemental strikes Stone Giant for 6 points damage.
MISS - Stone Giant's counter-attck missed Minor Earth Elemental.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: MISS - Minor Earth Elemental missed Stone Giant.
Stone Giant counter-attacks Minor Earth Elemental for 6 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Minor Earth Elemental strikes Stone Giant for 2 points damage.
Stone Giant counter-attacks Minor Earth Elemental for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Stone Giant strikes Minor Earth Elemental for 2 points damage.
Minor Earth Elemental counter-attacks Stone Giant for 8 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message: Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1098
Debug Message: SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Stone Giant strikes Minor Earth Elemental for 7 points damage.
Minor Earth Elemental falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing Demon_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 242 -
Debug Message: Current Memory Usage: 1237704 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 653
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 243 -
Debug Message: Current Memory Usage: 1238196 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 654
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 244 -
Debug Message: Current Memory Usage: 1262940 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 660
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 245 -
Debug Message: Current Memory Usage: 1267500 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 667
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 246 -
Debug Message: Current Memory Usage: 1267712 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 666
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: SOUNDS: Playing Click_IronOre_01 on ResourceHoard 106
Debug Message: SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 45
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 247 -
Debug Message: Current Memory Usage: 1269452 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 669
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 248 -
Debug Message: Current Memory Usage: 1269480 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 667
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 249 -
Debug Message: Current Memory Usage: 1269756 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 665
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 250 -
Debug Message: Current Memory Usage: 1270344 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 677
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message: -------------------------
Debug Message: - Ending Turn 251 -
Debug Message: Current Memory Usage: 1270372 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 678
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 252 -
Debug Message: Current Memory Usage: 1270448 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 679
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 253 -
Debug Message: Current Memory Usage: 1270472 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 676
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 254 -
Debug Message: Current Memory Usage: 1270900 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 684
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 255 -
Debug Message: Current Memory Usage: 1270972 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 690
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Trade route created between cities Devamembia and Tabrelllu
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: SOUNDS: Playing Click_Forest_01 on ResourceHoard 108
Debug Message: SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\MapText.fxo has 3 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 20 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 111 refs
Debug Message: effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
DebugMessage: ValidateDevice::Reset
Debug Message: Device is now ready
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Stone Giant strikes Brigand Mob for 16 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 99.387802 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Arthur strikes Brigand Mob for 1 points damage.
Brigand Mob counter-attacks Arthur for 9 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Defender 385 Brigand Mob is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 385 Brigand Mob
Debug Message: Annotation state is true for unit 385
Debug Message: SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 385 Brigand Mob
Debug Message: Brigand Mob strikes Arthur for 13 points damage.
Arthur falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Brigand Mob
Debug Message: Annotation state is attack hit for unit 385 Brigand Mob
Debug Message: Annotation state is true for unit 385
Debug Message: SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 385 Brigand Mob
Debug Message: Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.009460 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: -------------------------
Debug Message: - Ending Turn 256 -
Debug Message: Current Memory Usage: 1102316 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 701
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: World Prop: World Prop 1261
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest! | Tile Direction: 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 257 -
Debug Message: Current Memory Usage: 1133812 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 716
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: -------------------------
Debug Message: - Ending Turn 258 -
Debug Message: Current Memory Usage: 1134544 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 717
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 259 -
Debug Message: Current Memory Usage: 1135228 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 714
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 260 -
Debug Message: Current Memory Usage: 1138076 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 710
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 261 -
Debug Message: Current Memory Usage: 1145536 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 710
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 262 -
Debug Message: Current Memory Usage: 1148040 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 715
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 263 -
Debug Message: Current Memory Usage: 1150800 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 717
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: -------------------------
Debug Message: - Ending Turn 264 -
Debug Message: Current Memory Usage: 1151932 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 711
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 265 -
Debug Message: Current Memory Usage: 1153888 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 717
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 266 -
Debug Message: Current Memory Usage: 1155480 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 719
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 267 -
Debug Message: Current Memory Usage: 1157616 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 720
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 268 -
Debug Message: Current Memory Usage: 1159264 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 722
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_IronOre_01 on ResourceHoard 109
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 269 -
Debug Message: Current Memory Usage: 1162696 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 716
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 270 -
Debug Message: Current Memory Usage: 1164252 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 725
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Brigand Mob for 7 points damage.
Brigand Mob falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 90.721764 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message: -------------------------
Debug Message: - Ending Turn 271 -
Debug Message: Current Memory Usage: 1170028 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 726
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 272 -
Debug Message: Current Memory Usage: 1170112 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 726
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 273 -
Debug Message: Current Memory Usage: 1169280 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 728
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 274 -
Debug Message: Current Memory Usage: 1167288 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 729
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: Trade route created between cities Devamembia and Etluthranak
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 275 -
Debug Message: Current Memory Usage: 1167420 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 722
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 276 -
Debug Message: Current Memory Usage: 1167436 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 722
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest! | Tile Direction: 2
Debug Message: -------------------------
Debug Message: - Ending Turn 277 -
Debug Message: Current Memory Usage: 1197480 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 722
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 278 -
Debug Message: Current Memory Usage: 1197572 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 724
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 279 -
Debug Message: Current Memory Usage: 1197628 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 728
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 280 -
Debug Message: Current Memory Usage: 1197716 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 728
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 281 -
Debug Message: Current Memory Usage: 1197764 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 729
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 282 -
Debug Message: Current Memory Usage: 1197744 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 728
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 283 -
Debug Message: Current Memory Usage: 1197804 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 729
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 284 -
Debug Message: Current Memory Usage: 1205340 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 735
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 285 -
Debug Message: Current Memory Usage: 1205352 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 739
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 286 -
Debug Message: Current Memory Usage: 1205544 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 739
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 287 -
Debug Message: Current Memory Usage: 1205548 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 740
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 288 -
Debug Message: Current Memory Usage: 1205552 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 743
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 289 -
Debug Message: Current Memory Usage: 1205560 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 744
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 290 -
Debug Message: Current Memory Usage: 1205620 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 744
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 291 -
Debug Message: Current Memory Usage: 1205704 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 741
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 292 -
Debug Message: Current Memory Usage: 1205928 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 748
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on Lost Library
Debug Message: SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 293 -
Debug Message: Current Memory Usage: 1211832 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 813
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: -------------------------
Debug Message: - Ending Turn 294 -
Debug Message: Current Memory Usage: 1212192 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 809
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 295 -
Debug Message: Current Memory Usage: 1215412 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 815
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 296 -
Debug Message: Current Memory Usage: 1223280 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 818
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: -------------------------
Debug Message: - Ending Turn 297 -
Debug Message: Current Memory Usage: 1227248 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 826
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 298 -
Debug Message: Current Memory Usage: 1229632 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 827
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message: World Prop: World Prop 2418
Debug Message: -------------------------
Debug Message: - Ending Turn 299 -
Debug Message: Current Memory Usage: 1231516 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 826
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 300 -
Debug Message: Current Memory Usage: 1231008 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 828
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message: -------------------------
Debug Message: - Ending Turn 301 -
Debug Message: Current Memory Usage: 1234272 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: Unit Irdon traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message: SOUNDS: Playing Hit_Club1 on Arthur
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 94.816124 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on Hirochlur
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 302 -
Debug Message: Current Memory Usage: 1235372 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 823
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 303 -
Debug Message: Current Memory Usage: 1238988 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 822
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Stone Giant strikes Loonili for 14 points damage.
MISS - Loonili's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1282 Loonili is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Loonili
Debug Message: Annotation state is attack hit for unit 1282 Loonili
Debug Message: Annotation state is true for unit 1282
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Loonili
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Stone Giant strikes Loonili for 9 points damage.
Loonili falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 304 -
Debug Message: Current Memory Usage: 1255000 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 818
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 305 -
Debug Message: Current Memory Usage: 1259516 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 824
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 306 -
Debug Message: Current Memory Usage: 1263176 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Young Ogre for 10 points damage.
MISS - Young Ogre's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1915 Young Ogre is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Young Ogre
Debug Message: Annotation state is attack hit for unit 1915 Young Ogre
Debug Message: Annotation state is true for unit 1915
Debug Message: SOUNDS: Playing on Young Ogre
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1915 Young Ogre
Debug Message: Stone Giant strikes Young Ogre for 8 points damage.
Young Ogre falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing Creature_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 307 -
Debug Message: Current Memory Usage: 1274764 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 308 -
Debug Message: Current Memory Usage: 1276816 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 823
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 309 -
Debug Message: Current Memory Usage: 1283936 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 833
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 310 -
Debug Message: Current Memory Usage: 1301252 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 311 -
Debug Message: Current Memory Usage: 1301972 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 827
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Tagnirkispl for 7 points damage.
Tagnirkispl falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 93.767509 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Inkasag for 7 points damage.
Inkasag falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.697960 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 312 -
Debug Message: Current Memory Usage: 1307100 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 831
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 313 -
Debug Message: Current Memory Usage: 1309424 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 832
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 314 -
Debug Message: Current Memory Usage: 1310976 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 839
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 315 -
Debug Message: Current Memory Usage: 1311260 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 841
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 316 -
Debug Message: Current Memory Usage: 1314164 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 844
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 317 -
Debug Message: Current Memory Usage: 1314152 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 833
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 318 -
Debug Message: Current Memory Usage: 1314204 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 833
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 319 -
Debug Message: Current Memory Usage: 1315528 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 838
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 320 -
Debug Message: Current Memory Usage: 1314192 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 837
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message: -------------------------
Debug Message: - Ending Turn 321 -
Debug Message: Current Memory Usage: 1319356 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 835
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message: -------------------------
Debug Message: - Ending Turn 322 -
Debug Message: Current Memory Usage: 1321436 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 849
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Beake traded from Kingdom of New Pariden to Empire of Magnar.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message: -------------------------
Debug Message: - Ending Turn 323 -
Debug Message: Current Memory Usage: 1327140 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 843
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message: -------------------------
Debug Message: - Ending Turn 324 -
Debug Message: Current Memory Usage: 1331004 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 833
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Resnir for 8 points damage.
Resnir falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 83.082367 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 325 -
Debug Message: Current Memory Usage: 1338480 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 844
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 326 -
Debug Message: Current Memory Usage: 1337508 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 849
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
Debug Message: -------------------------
Debug Message: - Ending Turn 327 -
Debug Message: Current Memory Usage: 1343556 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 850
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 328 -
Debug Message: Current Memory Usage: 1349992 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 847
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Iseh for 4 points damage.
Iseh counter-attacks Stone Giant for 4 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2018 Iseh is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Iseh
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Annotation state is true for unit 2018
Debug Message: SOUNDS: Playing Hit_Hammer3 on Iseh
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Stone Giant strikes Iseh for 8 points damage.
Iseh counter-attacks Stone Giant for 8 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2018 Iseh is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Annotation state is true for unit 2018
Debug Message: SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Stone Giant strikes Iseh for 7 points damage.
Iseh counter-attacks Stone Giant for 11 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2018 Iseh is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Annotation state is true for unit 2018
Debug Message: SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message: Annotation state is attack hit for unit 2018 Iseh
Debug Message: Familiar strikes Iseh for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Familiar strikes Iseh for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Familiar strikes Iseh for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 329 -
Debug Message: Current Memory Usage: 1354580 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 847
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 330 -
Debug Message: Current Memory Usage: 1361216 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 834
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Familiar strikes Asapel for 3 points damage.
Asapel counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 738 Asapel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Annotation state is true for unit 738
Debug Message: SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Familiar strikes Asapel for 2 points damage.
Asapel counter-attacks Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 738 Asapel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Annotation state is true for unit 738
Debug Message: SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Familiar strikes Asapel for 5 points damage.
Asapel counter-attacks Familiar for 5 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 738 Asapel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Annotation state is true for unit 738
Debug Message: SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Asapel
Debug Message: Annotation state is attack hit for unit 738 Asapel
Debug Message: Stone Giant strikes Asapel for 8 points damage.
Asapel falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 114.658043 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Familiar strikes Eterthiehaa for 2 points damage.
Eterthiehaa falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Familiar strikes Sani for 1 points damage.
Sani counter-attacks Familiar for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 1628 Sani is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sani
Debug Message: Annotation state is attack hit for unit 1628 Sani
Debug Message: Annotation state is true for unit 1628
Debug Message: SOUNDS: Playing Hit_Axe2 on Sani
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1628 Sani
Debug Message: Stone Giant strikes Sani for 4 points damage.
Sani falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 105.054474 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Inacaaviy strikes Familiar for 2 points damage.
Familiar counter-attacks Inacaaviy for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Inacaaviy
Debug Message: Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message: Annotation state is true for unit 1638
Debug Message: SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message: Defender 1621 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Inacaaviy strikes Familiar for 3 points damage.
Familiar counter-attacks Inacaaviy for 4 points damage.
Inacaaviy falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message: Annotation state is true for unit 1638
Debug Message: SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Inacaaviy
Debug Message: Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message: Defender 1621 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Otextamo strikes Familiar for 1 points damage.
Familiar counter-attacks Otextamo for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Annotation state is true for unit 1695
Debug Message: SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Defender 1621 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Otextamo strikes Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Otextamo
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Annotation state is true for unit 1695
Debug Message: SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Otextamo strikes Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Annotation state is true for unit 1695
Debug Message: SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: MISS - Ethrarni missed Stone Giant.
Stone Giant counter-attacks Ethrarni for 14 points damage.
Ethrarni falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ethrarni
Debug Message: Annotation state is attack hit for unit 1583 Ethrarni
Debug Message: Annotation state is true for unit 1583
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ethrarni
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 1252 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 80.150154 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Ipom strikes Familiar for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ipom
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Annotation state is true for unit 1692
Debug Message: SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Stone Giant strikes Mibeac for 12 points damage.
Mibeac falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: MISS - Familiar missed Ipom.
Ipom counter-attacks Familiar for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 1692 Ipom is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Annotation state is true for unit 1692
Debug Message: SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Familiar strikes Ipom for 4 points damage.
Ipom counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 1692 Ipom is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ipom
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Annotation state is true for unit 1692
Debug Message: SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: MISS - Familiar missed Ipom.
Ipom counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 1692 Ipom is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ipom
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Annotation state is true for unit 1692
Debug Message: SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Otextamo strikes Familiar for 5 points damage.
Familiar counter-attacks Otextamo for 8 points damage.
Otextamo falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Otextamo
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Annotation state is true for unit 1695
Debug Message: SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1695 Otextamo
Debug Message: Defender 1621 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Ipom strikes Familiar for 2 points damage.
Familiar counter-attacks Ipom for 8 points damage.
Ipom falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Annotation state is true for unit 1692
Debug Message: SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message: Annotation state is attack hit for unit 1692 Ipom
Debug Message: Defender 1621 Familiar is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 331 -
Debug Message: Current Memory Usage: 1367992 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 825
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Kine for 10 points damage.
Kine falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 107.611923 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 332 -
Debug Message: Current Memory Usage: 1368844 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 821
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 333 -
Debug Message: Current Memory Usage: 1368976 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 824
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message: -------------------------
Debug Message: - Ending Turn 334 -
Debug Message: Current Memory Usage: 1373056 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 823
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message: -------------------------
Debug Message: - Ending Turn 335 -
Debug Message: Current Memory Usage: 1393676 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 827
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 336 -
Debug Message: Current Memory Usage: 1394108 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 826
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 337 -
Debug Message: Current Memory Usage: 1394320 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 828
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 338 -
Debug Message: Current Memory Usage: 1394460 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 833
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 339 -
Debug Message: Current Memory Usage: 1396016 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 840
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message: -------------------------
Debug Message: - Ending Turn 340 -
Debug Message: Current Memory Usage: 1400092 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 835
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 341 -
Debug Message: Current Memory Usage: 1400256 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 838
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 342 -
Debug Message: Current Memory Usage: 1401996 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 843
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: -------------------------
Debug Message: - Ending Turn 343 -
Debug Message: Current Memory Usage: 1402060 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 843
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 344 -
Debug Message: Current Memory Usage: 1402276 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 842
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 345 -
Debug Message: Current Memory Usage: 1403020 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 846
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Yavira traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message: -------------------------
Debug Message: - Ending Turn 346 -
Debug Message: Current Memory Usage: 1403752 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 856
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Stone Giant strikes Wolf Pack for 11 points damage.
Wolf Pack falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing Creature_Death2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Wolf Pack for 8 points damage.
Wolf Pack falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing Creature_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Wolf Pack for 14 points damage.
Wolf Pack falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message: SOUNDS: Playing Creature_Death2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Familiar strikes Wolf Pack for 3 points damage.
Wolf Pack falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing Wolf1_Death1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Arthur strikes Wolf Pack for 1 points damage.
Wolf Pack counter-attacks Arthur for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 604 Wolf Pack is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 604 Wolf Pack
Debug Message: Annotation state is true for unit 604
Debug Message: SOUNDS: Playing Hit_Club1 on Wolf Pack
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 604 Wolf Pack
Debug Message: Arthur strikes Wolf Pack for 1 points damage.
Wolf Pack falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message: SOUNDS: Playing Creature_Death1 on
Debug Message: Annotation state is attack hit for unit 0 Arthur
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 347 -
Debug Message: Current Memory Usage: 1419436 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 863
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 348 -
Debug Message: Current Memory Usage: 1420204 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 855
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 349 -
Debug Message: Current Memory Usage: 1421904 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 858
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 350 -
Debug Message: Current Memory Usage: 1424700 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 863
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 351 -
Debug Message: Current Memory Usage: 1428068 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 859
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 352 -
Debug Message: Current Memory Usage: 1430164 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 860
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message: -------------------------
Debug Message: - Ending Turn 353 -
Debug Message: Current Memory Usage: 1430704 KB
Debug Message: Cities in World: 29
Debug Message: Units in World: 857
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 354 -
Debug Message: Current Memory Usage: 1430968 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 857
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 355 -
Debug Message: Current Memory Usage: 1431640 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 858
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Qiedaeyoof strikes Infantries for 3 points damage.
Infantries counter-attacks Qiedaeyoof for 24 points damage.
Qiedaeyoof falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Qiedaeyoof
Debug Message: Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message: Annotation state is true for unit 504
Debug Message: SOUNDS: Playing Hit_Axe2 on Qiedaeyoof
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 91.902222 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: MISS - Neayel missed Infantries.
Infantries counter-attacks Neayel for 12 points damage.
Neayel falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 505 Neayel
Debug Message: Annotation state is true for unit 505
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Neayel
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Neayel
Debug Message: Annotation state is attack hit for unit 505 Neayel
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 111.968750 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Familiar strikes Irarthikaan for 3 points damage.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Loodeyoo strikes Infantries for 2 points damage.
Infantries counter-attacks Loodeyoo for 36 points damage.
Loodeyoo falls.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 739 Loodeyoo
Debug Message: Annotation state is true for unit 739
Debug Message: SOUNDS: Playing Hit_Axe2 on Loodeyoo
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Loodeyoo
Debug Message: Annotation state is attack hit for unit 739 Loodeyoo
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 105.661179 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Iwinac strikes Infantries for 3 points damage.
Infantries counter-attacks Iwinac for 18 points damage.
Iwinac falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 765 Iwinac
Debug Message: Annotation state is true for unit 765
Debug Message: SOUNDS: Playing Hit_Axe2 on Iwinac
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Iwinac
Debug Message: Annotation state is attack hit for unit 765 Iwinac
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 93.301186 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Familiar strikes Amerin for 4 points damage.
MISS - Amerin's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 516 Amerin is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Amerin
Debug Message: Annotation state is attack hit for unit 516 Amerin
Debug Message: Annotation state is true for unit 516
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Amerin
Debug Message: Familiar strikes Amerin for 1 points damage.
Amerin counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 516 Amerin is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Amerin
Debug Message: Annotation state is attack hit for unit 516 Amerin
Debug Message: Annotation state is true for unit 516
Debug Message: SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Familiar strikes Amerin for 3 points damage.
Amerin counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 516 Amerin is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Amerin
Debug Message: Annotation state is attack hit for unit 516 Amerin
Debug Message: Annotation state is true for unit 516
Debug Message: SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 516 Amerin
Debug Message: Stone Giant strikes Nabooch for 4 points damage.
MISS - Nabooch's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 512 Nabooch is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message: Annotation state is attack hit for unit 512 Nabooch
Debug Message: Annotation state is true for unit 512
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 512 Nabooch
Debug Message: Infantries strikes Nabooch for 18 points damage.
Nabooch falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.815147 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Amerin for 38 points damage.
Amerin falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 100.115356 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Laci strikes Infantries for 1 points damage.
Infantries counter-attacks Laci for 24 points damage.
Laci falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Laci
Debug Message: Annotation state is attack hit for unit 521 Laci
Debug Message: Annotation state is true for unit 521
Debug Message: SOUNDS: Playing Hit_Axe2 on Laci
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 521 Laci
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 112.026123 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Joozer missed Infantries.
Infantries counter-attacks Joozer for 24 points damage.
Joozer falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 526 Joozer
Debug Message: Annotation state is true for unit 526
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Joozer
Debug Message: SOUNDS: Playing Swing_Club1 on Joozer
Debug Message: Annotation state is attack hit for unit 526 Joozer
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.674767 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Ocog missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ocog
Debug Message: Annotation state is attack hit for unit 542 Ocog
Debug Message: Annotation state is true for unit 542
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ocog
Debug Message: Annotation state is attack hit for unit 542 Ocog
Debug Message: Familiar strikes Hadruni for 6 points damage.
Hadruni counter-attacks Familiar for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 545 Hadruni is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: Annotation state is true for unit 545
Debug Message: SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: MISS - Familiar missed Hadruni.
MISS - Hadruni's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 545 Hadruni is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Hadruni
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: Annotation state is true for unit 545
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Hadruni
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: Familiar strikes Hadruni for 3 points damage.
Hadruni counter-attacks Familiar for 4 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 545 Hadruni is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: Annotation state is true for unit 545
Debug Message: SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message: Annotation state is attack hit for unit 545 Hadruni
Debug Message: Stone Giant strikes Ashichi for 7 points damage.
MISS - Ashichi's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 529 Ashichi is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ashichi
Debug Message: Annotation state is attack hit for unit 529 Ashichi
Debug Message: Annotation state is true for unit 529
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ashichi
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 529 Ashichi
Debug Message: Stone Giant strikes Ashichi for 8 points damage.
Ashichi counter-attacks Stone Giant for 3 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 529 Ashichi is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ashichi
Debug Message: Annotation state is attack hit for unit 529 Ashichi
Debug Message: Annotation state is true for unit 529
Debug Message: SOUNDS: Playing Hit_Axe2 on Ashichi
Debug Message: SOUNDS: Playing RockGolemHit1_M on
Debug Message: Annotation state is attack hit for unit 529 Ashichi
Debug Message: Stone Giant strikes Ashichi for 12 points damage.
Ashichi falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 98.729820 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Infantries strikes Hadruni for 22 points damage.
Hadruni falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 90.427567 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Ocog for 20 points damage.
Ocog falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 93.894470 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Ubroco missed Infantries.
Infantries counter-attacks Ubroco for 20 points damage.
Ubroco falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 546 Ubroco
Debug Message: Annotation state is true for unit 546
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ubroco
Debug Message: SOUNDS: Playing Swing_Club1 on Ubroco
Debug Message: Annotation state is attack hit for unit 546 Ubroco
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 112.691422 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Irosega missed Infantries.
Infantries counter-attacks Irosega for 46 points damage.
Irosega falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Irosega
Debug Message: Annotation state is attack hit for unit 576 Irosega
Debug Message: Annotation state is true for unit 576
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Irosega
Debug Message: Annotation state is attack hit for unit 576 Irosega
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 107.478867 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Nabooch strikes Infantries for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Annotation state is true for unit 508
Debug Message: SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Familiar strikes Nabooch for 1 points damage.
Nabooch counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 508 Nabooch is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Nabooch
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Annotation state is true for unit 508
Debug Message: SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Familiar strikes Nabooch for 3 points damage.
MISS - Nabooch's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 508 Nabooch is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Annotation state is true for unit 508
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Familiar strikes Nabooch for 4 points damage.
Nabooch counter-attacks Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Club1 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 508 Nabooch is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Annotation state is true for unit 508
Debug Message: SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message: Annotation state is attack hit for unit 508 Nabooch
Debug Message: Stone Giant strikes Nabooch for 6 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Infantries strikes Nabooch for 24 points damage.
Nabooch falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: MISS - Haruesiiga missed Infantries.
Infantries counter-attacks Haruesiiga for 24 points damage.
Haruesiiga falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Haruesiiga
Debug Message: Annotation state is attack hit for unit 1016 Haruesiiga
Debug Message: Annotation state is true for unit 1016
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Haruesiiga
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 101.875671 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Asprowrere missed Infantries.
Infantries counter-attacks Asprowrere for 40 points damage.
Asprowrere falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Asprowrere
Debug Message: Annotation state is attack hit for unit 1027 Asprowrere
Debug Message: Annotation state is true for unit 1027
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Asprowrere
Debug Message: Annotation state is attack hit for unit 1027 Asprowrere
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 105.780815 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Aray for 26 points damage.
Aray falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 112.220222 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Eneada for 22 points damage.
Eneada falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 88.479263 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Haalindiika strikes Infantries for 2 points damage.
Infantries counter-attacks Haalindiika for 20 points damage.
Haalindiika falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Haalindiika
Debug Message: Annotation state is attack hit for unit 813 Haalindiika
Debug Message: Annotation state is true for unit 813
Debug Message: SOUNDS: Playing Hit_Axe2 on Haalindiika
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 813 Haalindiika
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.094910 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Erinaek strikes Infantries for 3 points damage.
Infantries counter-attacks Erinaek for 22 points damage.
Erinaek falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Erinaek
Debug Message: Annotation state is attack hit for unit 958 Erinaek
Debug Message: Annotation state is true for unit 958
Debug Message: SOUNDS: Playing Hit_Axe2 on Erinaek
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 113.948792 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Arthiituefa missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arthiituefa
Debug Message: Annotation state is attack hit for unit 966 Arthiituefa
Debug Message: Annotation state is true for unit 966
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthiituefa
Debug Message: Mirama strikes Infantries for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Mirama
Debug Message: Annotation state is attack hit for unit 977 Mirama
Debug Message: Annotation state is true for unit 977
Debug Message: SOUNDS: Playing Hit_Axe2 on Mirama
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 977 Mirama
Debug Message: Stone Giant strikes Arthiituefa for 8 points damage.
Arthiituefa falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 95.935547 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Dojekov for 11 points damage.
Dojekov falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 99.965210 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Ithoga for 7 points damage.
MISS - Ithoga's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 1004 Ithoga is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ithoga
Debug Message: Annotation state is attack hit for unit 1004 Ithoga
Debug Message: Annotation state is true for unit 1004
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1004 Ithoga
Debug Message: Infantries strikes Mirama for 36 points damage.
Mirama falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 105.700249 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Familiar strikes Ninest for 4 points damage.
MISS - Ninest's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Defender 896 Ninest is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message: MISS - Familiar missed Ninest.
Ninest counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 896 Ninest is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Familiar strikes Ninest for 3 points damage.
Ninest counter-attacks Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Defender 896 Ninest is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Mardataya strikes Infantries for 3 points damage.
Infantries counter-attacks Mardataya for 20 points damage.
Mardataya falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Mardataya
Debug Message: Annotation state is attack hit for unit 988 Mardataya
Debug Message: Annotation state is true for unit 988
Debug Message: SOUNDS: Playing Hit_Axe2 on Mardataya
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 988 Mardataya
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 84.171272 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Ithoga missed Infantries.
Infantries counter-attacks Ithoga for 22 points damage.
Ithoga falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ithoga
Debug Message: Annotation state is attack hit for unit 1004 Ithoga
Debug Message: Annotation state is true for unit 1004
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message: Annotation state is attack hit for unit 1004 Ithoga
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 102.753380 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Ninest missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message: Familiar strikes Ninest for 3 points damage.
Ninest counter-attacks Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Defender 896 Ninest is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: MISS - Arthur missed Ninest.
MISS - Ninest's counter-attck missed Arthur.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 896 Ninest is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Annotation state is true for unit 896
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message: Annotation state is attack hit for unit 896 Ninest
Debug Message: Infantries strikes Ninest for 24 points damage.
Ninest falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: MISS - Ayuy missed Infantries.
Infantries counter-attacks Ayuy for 46 points damage.
Ayuy falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ayuy
Debug Message: Annotation state is attack hit for unit 1223 Ayuy
Debug Message: Annotation state is true for unit 1223
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ayuy
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 108.493301 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Esekrarah missed Infantries.
Infantries counter-attacks Esekrarah for 39 points damage.
Esekrarah falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Esekrarah
Debug Message: Annotation state is attack hit for unit 1227 Esekrarah
Debug Message: Annotation state is true for unit 1227
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Esekrarah
Debug Message: Annotation state is attack hit for unit 1227 Esekrarah
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 113.128448 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Arita for 45 points damage.
Arita falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 109.479660 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Ommithriefi for 33 points damage.
Ommithriefi falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 87.671135 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
Debug Message: Familiar strikes Iniho for 3 points damage.
Iniho counter-attacks Familiar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Defender 1093 Iniho is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1093 Iniho
Debug Message: Annotation state is true for unit 1093
Debug Message: SOUNDS: Playing Hit_Axe2 on Iniho
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Iniho
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1093 Iniho
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: MISS - Raloo missed Infantries.
Infantries counter-attacks Raloo for 42 points damage.
Raloo falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Raloo
Debug Message: Annotation state is attack hit for unit 1061 Raloo
Debug Message: Annotation state is true for unit 1061
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Raloo
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1061 Raloo
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 81.080353 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Ugar missed Infantries.
Infantries counter-attacks Ugar for 38 points damage.
Ugar falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ugar
Debug Message: Annotation state is attack hit for unit 1076 Ugar
Debug Message: Annotation state is true for unit 1076
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ugar
DebugMessage: Out of sample handles.
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 82.152168 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Etrime missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1080 Etrime
Debug Message: Annotation state is true for unit 1080
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Etrime
Debug Message: SOUNDS: Playing Swing_Dagger3 on Etrime
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1080 Etrime
DebugMessage: Out of sample handles.
Debug Message: MISS - Arthur missed Idithin.
Idithin counter-attacks Arthur for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message: Annotation state is attack hit for unit 0 Arthur
Debug Message: Defender 1146 Idithin is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Idithin
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1146 Idithin
Debug Message: Annotation state is true for unit 1146
Debug Message: SOUNDS: Playing Hit_Axe2 on Idithin
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1146 Idithin
DebugMessage: Out of sample handles.
Debug Message: Familiar strikes Iniho for 3 points damage.
MISS - Iniho's counter-attck missed Familiar.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Defender 1093 Iniho is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Iniho
Debug Message: Annotation state is attack hit for unit 1093 Iniho
Debug Message: Annotation state is true for unit 1093
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Iniho
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1093 Iniho
Debug Message: MISS - Familiar missed Iniho.
Iniho counter-attacks Familiar for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Defender 1093 Iniho is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Iniho
Debug Message: Annotation state is attack hit for unit 1093 Iniho
Debug Message: Annotation state is true for unit 1093
Debug Message: SOUNDS: Playing Hit_Axe2 on Iniho
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1093 Iniho
Debug Message: Familiar strikes Iniho for 1 points damage.
Iniho falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Hit_Arrow2 on Familiar
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Etrime for 6 points damage.
Etrime falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 104.839630 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Inosillue for 6 points damage.
Inosillue falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 108.374893 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Out of sample handles.
Debug Message: MISS - Idithin missed Infantries.
Infantries counter-attacks Idithin for 26 points damage.
Idithin falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Idithin
Debug Message: Annotation state is attack hit for unit 1146 Idithin
Debug Message: Annotation state is true for unit 1146
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Idithin
DebugMessage: Out of sample handles.
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 90.416580 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Voruniin missed Infantries.
Infantries counter-attacks Voruniin for 30 points damage.
Voruniin falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1165 Voruniin
Debug Message: Annotation state is true for unit 1165
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Voruniin
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Voruniin
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1165 Voruniin
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 90.388504 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
Debug Message: MISS - Familiar missed Stone Giant.
Stone Giant counter-attacks Familiar for 14 points damage.
Familiar falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: Annotation state is true for unit 1621
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage: Out of sample handles.
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1621 Familiar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage: Out of sample handles.
Debug Message: Defender 1036 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
Debug Message: Annotation state is true for unit 1036
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Infantries for 1 points damage.
Infantries counter-attacks Stone Giant for 28 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
Debug Message: Annotation state is true for unit 1036
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Infantries for 11 points damage.
Infantries counter-attacks Stone Giant for 25 points damage.
Stone Giant falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
Debug Message: Annotation state is true for unit 1036
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1036 Stone Giant
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: SOUNDS: Playing RockGolemDeath1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: MISS - Anietieyir missed Infantries.
Infantries counter-attacks Anietieyir for 22 points damage.
Anietieyir falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Anietieyir
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1557 Anietieyir
Debug Message: Annotation state is true for unit 1557
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Anietieyir
Debug Message: Annotation state is attack hit for unit 1557 Anietieyir
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 117.300941 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Rimia missed Infantries.
Infantries counter-attacks Rimia for 24 points damage.
Rimia falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Rimia
Debug Message: Annotation state is attack hit for unit 1582 Rimia
Debug Message: Annotation state is true for unit 1582
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Rimia
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1582 Rimia
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 91.076996 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Irvaramlu for 6 points damage.
Irvaramlu falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 116.282845 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Eselihluq for 5 points damage.
Eselihluq falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 103.913086 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Out of sample handles.
Debug Message: MISS - Aritissal missed Infantries.
Infantries counter-attacks Aritissal for 24 points damage.
Aritissal falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Aritissal
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1386 Aritissal
Debug Message: Annotation state is true for unit 1386
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Aritissal
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 103.904541 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Yeaniriid missed Infantries.
Infantries counter-attacks Yeaniriid for 43 points damage.
Yeaniriid falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message: Annotation state is true for unit 1392
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Yeaniriid
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Yeaniriid
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 118.505814 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Nami missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Nami
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1453 Nami
Debug Message: Annotation state is true for unit 1453
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Nami
Debug Message: MISS - Nlurarderi missed Infantries.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Nlurarderi
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1507 Nlurarderi
Debug Message: Annotation state is true for unit 1507
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Nlurarderi
Debug Message: Annotation state is attack hit for unit 1507 Nlurarderi
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Nlurarderi for 17 points damage.
Nlurarderi falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 96.575211 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Elecole for 7 points damage.
Elecole falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 91.036713 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Areghea for 8 points damage.
Areghea falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 108.995026 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Nami for 41 points damage.
Nami falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 110.567337 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: MISS - Lanagaa missed Infantries.
Infantries counter-attacks Lanagaa for 23 points damage.
Lanagaa falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Lanagaa
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1537 Lanagaa
Debug Message: Annotation state is true for unit 1537
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Lanagaa
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 106.826988 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Ziixtertek for 34 points damage.
Ziixtertek falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Nabroorthayaa for 25 points damage.
Nabroorthayaa falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 104.397720 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Infantries strikes Rlurapra for 32 points damage.
Rlurapra falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 119.433578 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Niretim for 5 points damage.
Niretim falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 114.496902 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Out of sample handles.
Debug Message: MISS - Opriase missed Infantries.
Infantries counter-attacks Opriase for 35 points damage.
Opriase falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Opriase
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1907 Opriase
Debug Message: Annotation state is true for unit 1907
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Opriase
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1907 Opriase
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 88.187508 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Minor Earth Elemental strikes Infantries for 2 points damage.
Infantries counter-attacks Minor Earth Elemental for 16 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message: Annotation state is true for unit 1613
Debug Message: SOUNDS: Playing Hit_Arrow2 on Minor Earth Elemental
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Minor Earth Elemental for 10 points damage.
Minor Earth Elemental falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Demon_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 356 -
Debug Message: Current Memory Usage: 1459704 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 859
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
DebugMessage: Unable to obtain a sample handle.
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Yiciey for 13 points damage.
Yiciey falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 119.284645 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 357 -
Debug Message: Current Memory Usage: 1460636 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 797
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 358 -
Debug Message: Current Memory Usage: 1463188 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 808
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
Debug Message: SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
Debug Message: SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
Debug Message: SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Azarih
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: -------------------------
Debug Message: - Ending Turn 359 -
Debug Message: Current Memory Usage: 1465460 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 814
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 360 -
Debug Message: Current Memory Usage: 1466240 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 818
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 361 -
Debug Message: Current Memory Usage: 1467792 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 362 -
Debug Message: Current Memory Usage: 1470660 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 818
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 363 -
Debug Message: Current Memory Usage: 1474916 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 812
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 364 -
Debug Message: Current Memory Usage: 1478012 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 827
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 365 -
Debug Message: Current Memory Usage: 1476388 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 828
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 366 -
Debug Message: Current Memory Usage: 1476920 KB
Debug Message: Cities in World: 30
Debug Message: Units in World: 828
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 367 -
Debug Message: Current Memory Usage: 1477088 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 834
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 368 -
Debug Message: Current Memory Usage: 1478788 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 825
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 369 -
Debug Message: Current Memory Usage: 1480164 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 817
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 370 -
Debug Message: Current Memory Usage: 1480160 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 827
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 371 -
Debug Message: Current Memory Usage: 1479604 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 830
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 372 -
Debug Message: Current Memory Usage: 1489472 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 831
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Unable to obtain a sample handle.
Debug Message: SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_WoodenCrate_01 on
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 373 -
Debug Message: Current Memory Usage: 1497172 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 831
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 374 -
Debug Message: Current Memory Usage: 1498832 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 834
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: MISS - Observers missed Ehilahed.
Ehilahed counter-attacks Observers for 12 points damage.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Observers
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2722 Observers
Debug Message: Annotation state is true for unit 2722
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage: Out of sample handles.
Debug Message: Defender 2534 Ehilahed is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2534 Ehilahed
Debug Message: Annotation state is true for unit 2534
Debug Message: SOUNDS: Playing Hit_Hammer1 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: MISS - Observers missed Ehilahed.
Ehilahed counter-attacks Observers for 12 points damage.
Observers falls.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 2722 Observers
Debug Message: Annotation state is true for unit 2722
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Observers
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2722 Observers
Debug Message: Defender 2534 Ehilahed is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2534 Ehilahed
Debug Message: Annotation state is true for unit 2534
Debug Message: SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2534 Ehilahed
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Ehilahed strikes Infantries for 9 points damage.
Infantries counter-attacks Ehilahed for 16 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2534 Ehilahed
Debug Message: Annotation state is true for unit 2534
Debug Message: SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2534 Ehilahed
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Ehilahed for 2 points damage.
Ehilahed falls.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 94.999237 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Stone Giant strikes Alippuunuu for 6 points damage.
MISS - Alippuunuu's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2447 Alippuunuu is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Annotation state is true for unit 2447
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Stone Giant strikes Alippuunuu for 3 points damage.
Alippuunuu counter-attacks Stone Giant for 7 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2447 Alippuunuu is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Annotation state is true for unit 2447
Debug Message: SOUNDS: Playing Hit_Hammer3 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: MISS - Infantrie missed Alippuunuu.
Alippuunuu counter-attacks Infantrie for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantrie
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1616 Infantrie
Debug Message: Annotation state is true for unit 1616
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1616 Infantrie
Debug Message: Defender 2447 Alippuunuu is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Annotation state is true for unit 2447
Debug Message: SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: MISS - Infantrie missed Alippuunuu.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantrie
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1616 Infantrie
Debug Message: Annotation state is true for unit 1616
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1616 Infantrie
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Sipo for 27 points damage.
MISS - Sipo's counter-attck missed Infantries.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Defender 1668 Sipo is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sipo
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1668 Sipo
Debug Message: Annotation state is true for unit 1668
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Sipo
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Sipo for 15 points damage.
Sipo falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
Debug Message: Alippuunuu strikes Infantrie for 9 points damage.
Infantrie falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Annotation state is true for unit 2447
Debug Message: SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 86.118347 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Alippuunuu for 2 points damage.
MISS - Alippuunuu's counter-attck missed Stone Giant.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2447 Alippuunuu is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Annotation state is true for unit 2447
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage: Out of sample handles.
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message: Stone Giant strikes Alippuunuu for 5 points damage.
Alippuunuu falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 97.513962 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 375 -
Debug Message: Current Memory Usage: 1511384 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 831
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 376 -
Debug Message: Current Memory Usage: 1512696 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 826
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 377 -
Debug Message: Current Memory Usage: 1513088 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 819
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 378 -
Debug Message: Current Memory Usage: 1514764 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 824
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 379 -
Debug Message: Current Memory Usage: 1524288 KB
Debug Message: Cities in World: 31
Debug Message: Units in World: 822
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing FemAdv1_Hit11 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing FemAdv1_Death4 on
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Infantries for 3 points damage.
Infantries counter-attacks Stone Giant for 18 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Annotation state is true for unit 2850
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Defender 2473 Infantries is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
DebugMessage: Out of sample handles.
Debug Message: MISS - Stone Giant missed Stone Giant.
Stone Giant counter-attacks Stone Giant for 1 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2850 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Annotation state is true for unit 2850
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Stone Giant strikes Stone Giant for 5 points damage.
Stone Giant counter-attacks Stone Giant for 7 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2850 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack2_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Annotation state is true for unit 2850
Debug Message: SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Stone Giant strikes Stone Giant for 5 points damage.
Stone Giant counter-attacks Stone Giant for 1 points damage.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Defender 2850 Stone Giant is starting their counter swing
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
Debug Message: Annotation state is true for unit 2850
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemHit1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2850 Stone Giant
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Infantries strikes Stone Giant for 20 points damage.
Stone Giant falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: Annotation state is true for unit 2473
Debug Message: SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing RockGolemDeath1_M on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 2473 Infantries
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 9
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 27
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 28
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 380 -
Debug Message: Current Memory Usage: 1540600 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 830
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 97
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 16
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 381 -
Debug Message: Current Memory Usage: 1537824 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 717
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 382 -
Debug Message: Current Memory Usage: 1537824 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 721
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 383 -
Debug Message: Current Memory Usage: 1537108 KB
Debug Message: Cities in World: 19
Debug Message: Units in World: 727
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 384 -
Debug Message: Current Memory Usage: 1537244 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 715
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 385 -
Debug Message: Current Memory Usage: 1541452 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 710
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 386 -
Debug Message: Current Memory Usage: 1541700 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 715
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 387 -
Debug Message: Current Memory Usage: 1540488 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 716
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 388 -
Debug Message: Current Memory Usage: 1540512 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 714
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 389 -
Debug Message: Current Memory Usage: 1551804 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 723
DebugMessage: Updating ZOC.
DebugMessage: Out of sample handles.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 390 -
Debug Message: Current Memory Usage: 1553556 KB
Debug Message: Cities in World: 20
Debug Message: Units in World: 723
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 391 -
Debug Message: Current Memory Usage: 1555508 KB
Debug Message: Cities in World: 21
Debug Message: Units in World: 726
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 392 -
Debug Message: Current Memory Usage: 1558904 KB
Debug Message: Cities in World: 21
Debug Message: Units in World: 734
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 1
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282941855
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
Debug Message: Stone Giant strikes Ulorranias for 9 points damage.
Ulorranias falls.
Debug Message: SOUNDS: Playing RockGolemAttack1_M on
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
Debug Message: Annotation state is true for unit 1252
Debug Message: SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 84.777977 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Out of sample handles.
Debug Message: Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Unable to obtain a sample handle.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
Debug Message: -------------------------
Debug Message: - Ending Turn 393 -
Debug Message: Current Memory Usage: 1568436 KB
Debug Message: Cities in World: 21
Debug Message: Units in World: 754
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing on Arthur
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage: Out of sample handles.
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Arthur
DebugMessage: Out of sample handles.
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 97.750786 delta y: 0.000000
Debug Message: SOUNDS: Playing OldWizard1_Death1 on Arkiisiclok
DebugMessage: Out of sample handles.
DebugMessage: Out of sample handles.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 394 -
Debug Message: Current Memory Usage: 1570084 KB
Debug Message: Cities in World: 21
Debug Message: Units in World: 757
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Out of sample handles.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 395 -
Debug Message: Current Memory Usage: 1573872 KB
Debug Message: Cities in World: 21
Debug Message: Units in World: 752
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: Error allocating memory.
DebugMessage: Custom ListBox Entry setting size 204 x 0