DebugMessage: Version 1.00 last updated on: Tue Aug 17 17:37:07 2010
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 8/23/2010, 15:57:17
DirectX Version: DirectX 11
Machine Name: HAL-9000
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: German (Regional Setting: German)
System Manufacturer: Alienware
System Model: Area 51
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz
Physical Memory: 6144MB RAM
Page File: 1682MB used, 10585MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x6898)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
Display Memory: 3823 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.0029
Driver Date: 5/27/2010 19:02:04
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Lautsprecher (2- Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF-Out (2- Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5800 Series
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 2fcda0
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 22 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 14 files in the data zip
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
DebugMessage: LOAD GAME: Loading Quick Data - Complete
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-11Bold
Debug Message: Stamp Quantity: 7
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 2
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1282564473
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: Placing random elemental shards...
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: WARNING: CCityWallSet CityWalls_Fence leaked - refs: 2
Debug Message: WARNING: Environment type BarrenEnvironment leaked - refs: 225
Debug Message: WARNING: Environment type GrasslandEnvironment leaked - refs: 11
Debug Message: WARNING: Forest type leaked - refs: 11
Debug Message: WARNING: Forest type leaked - refs: 225
Debug Message: WARNING: GameItemType TravelingBoots leaked - refs: 19
Debug Message: WARNING: GameItemType LongstriderBoots leaked - refs: 5
Debug Message: WARNING: GameItemType Kraxis_Boots leaked - refs: 2
Debug Message: WARNING: GameItemType TravelersCloak leaked - refs: 3
Debug Message: WARNING: GameItemType JourneymansCloak leaked - refs: 2
Debug Message: WARNING: GameItemType SoldiersCloak leaked - refs: 4
Debug Message: WARNING: GameItemType ScoutsCloak leaked - refs: 2
Debug Message: WARNING: GameItemType TradersKit leaked - refs: 2
Debug Message: WARNING: GameItemType IroneersKit leaked - refs: 2
Debug Message: WARNING: GameItemType PioneersKit leaked - refs: 3
Debug Message: WARNING: GameItemType ClothArmlets leaked - refs: 3
Debug Message: WARNING: GameItemType LeatherHelmet leaked - refs: 7
Debug Message: WARNING: GameItemType LeatherBreastpiece leaked - refs: 22
Debug Message: WARNING: GameItemType LeatherArmlets leaked - refs: 5
Debug Message: WARNING: GameItemType LeatherGreaves leaked - refs: 12
Debug Message: WARNING: GameItemType LightPlateBreastpiece leaked - refs: 2
Debug Message: WARNING: GameItemType FallenLeatherArmlets leaked - refs: 2
Debug Message: WARNING: GameItemType FallenHeavyPlateArmlets leaked - refs: 3
Debug Message: WARNING: GameItemType KiteShield leaked - refs: 3
Debug Message: WARNING: GameItemType MetalShield leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Nobleman_Shirt_White leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Nobleman_Shirt_ID1 leaked - refs: 8
Debug Message: WARNING: GameItemType Sovereign_Nobleman_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Leather leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Leather_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Leather_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_White leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_White leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy_ID2 leaked - refs: 7
Debug Message: WARNING: GameItemType Sovereign_Satin_Shirt_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Satin_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Short_Sleave_Shirt leaked - refs: 2
Debug Message: WARNING: GameItemType Short_Sleave_Shirt_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Short_Sleave_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Short_Sleave_Merchant_Shirt_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Short_Sleave_Merchant_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Short_Sleave_Noble_Shirt leaked - refs: 2
Debug Message: WARNING: GameItemType Short_Sleave_Noble_Shirt_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Short_Sleave_Noble_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Shirt leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Shirt_ID1 leaked - refs: 8
Debug Message: WARNING: GameItemType Noble_Shirt_ID2 leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_Female_Warrior_Shirt_Crappy_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Female_Warrior_Shirt_Crappy_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Fallen_Shirt_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Fallen_Shirt_ID2 leaked - refs: 5
Debug Message: WARNING: GameItemType Fallen_Leather_Shirt_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Fallen_Leather_Shirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Fallen_Sleeveless_Shirt_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Shortsleeve_Empire_Shirt_Female_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Basic_Boots leaked - refs: 5
Debug Message: WARNING: GameItemType Basic_Boots_Leather leaked - refs: 5
Debug Message: WARNING: GameItemType Basic_Boots_ID1 leaked - refs: 7
Debug Message: WARNING: GameItemType Basic_Boots_ID2 leaked - refs: 8
Debug Message: WARNING: GameItemType Warrior_Boots leaked - refs: 3
Debug Message: WARNING: GameItemType Warrior_Boots_Leather leaked - refs: 10
Debug Message: WARNING: GameItemType Warrior_Boots_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Warrior_Boots_ID2 leaked - refs: 7
Debug Message: WARNING: GameItemType Sovereign_Boots leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Boots_Leather leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Boots_ID1 leaked - refs: 9
Debug Message: WARNING: GameItemType Sovereign_Boots_ID2 leaked - refs: 11
Debug Message: WARNING: GameItemType Yoren_Boots leaked - refs: 5
Debug Message: WARNING: GameItemType TightBoots_Light leaked - refs: 4
Debug Message: WARNING: GameItemType SnakeSkinBoots leaked - refs: 3
Debug Message: WARNING: GameItemType Large_Sion_Boots leaked - refs: 3
Debug Message: WARNING: GameItemType Large_Sion_Boots_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Large_Sion_Boots_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType HighTopBoots_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType TallBoots_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Patchwork_Cloak_ID1 leaked - refs: 10
Debug Message: WARNING: GameItemType Patchwork_Cloak_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Fancy_Cloak_ID1 leaked - refs: 6
Debug Message: WARNING: GameItemType Infinity_Cloak_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Infinity_Cloak_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Cloak_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Noble_Cloak_ID2 leaked - refs: 5
Debug Message: WARNING: GameItemType Muchant_Cloak_ID1 leaked - refs: 6
Debug Message: WARNING: GameItemType Muchant_Cloak_ID2 leaked - refs: 5
Debug Message: WARNING: GameItemType Wizard_Cloak_ID1 leaked - refs: 7
Debug Message: WARNING: GameItemType Wizard_Cloak_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Hooded_Cloak_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Hooded_Cloak_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Warrior_Trenchcoat_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Warrior_Trenchcoat_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Yoren_Cloak_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Kraxis_Cloak leaked - refs: 2
Debug Message: WARNING: GameItemType Magnar_Cloak leaked - refs: 2
Debug Message: WARNING: GameItemType DarkWizardCloak leaked - refs: 2
Debug Message: WARNING: GameItemType Ladies_Cape_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Verga_Cloak leaked - refs: 3
Debug Message: WARNING: GameItemType Sion_Cloak_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType K_Male_Head_01 leaked - refs: 60
Debug Message: WARNING: GameItemType K_Male_Head_02 leaked - refs: 5
Debug Message: WARNING: GameItemType K_Male_Head_03 leaked - refs: 15
Debug Message: WARNING: GameItemType K_Male_Head_04 leaked - refs: 18
Debug Message: WARNING: GameItemType K_Male_Head_05 leaked - refs: 9
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_01 leaked - refs: 5
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_03 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_05 leaked - refs: 8
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_06 leaked - refs: 2
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_07 leaked - refs: 2
Debug Message: WARNING: GameItemType F_Head_Wraith_Mesh_08 leaked - refs: 3
Debug Message: WARNING: GameItemType K_Female_Head_01 leaked - refs: 27
Debug Message: WARNING: GameItemType K_Female_Head_02 leaked - refs: 14
Debug Message: WARNING: GameItemType K_Female_Head_03 leaked - refs: 7
Debug Message: WARNING: GameItemType K_Female_Head_04 leaked - refs: 8
Debug Message: WARNING: GameItemType K_Female_Head_05 leaked - refs: 4
Debug Message: WARNING: GameItemType F_Female_Head_Mesh_01 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Female_Head_Mesh_02 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Female_Head_Mesh_03 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Female_Head_Mesh_05 leaked - refs: 4
Debug Message: WARNING: GameItemType F_Male_Head_01 leaked - refs: 10
Debug Message: WARNING: GameItemType F_Male_Head_02 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Male_Head_03 leaked - refs: 4
Debug Message: WARNING: GameItemType F_Male_Head_04 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Male_Head_06 leaked - refs: 3
Debug Message: WARNING: GameItemType F_Male_Head_07 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Short_Hair_01 leaked - refs: 8
Debug Message: WARNING: GameItemType Sovereign_Short_Hair_02 leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_Short_Hair_03 leaked - refs: 9
Debug Message: WARNING: GameItemType Sovereign_Nobleman_Hair leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Bandit_Hair_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Bandit_Hair leaked - refs: 6
Debug Message: WARNING: GameItemType Wizard_Hair leaked - refs: 12
Debug Message: WARNING: GameItemType Sovereign_Warrior_Hair leaked - refs: 8
Debug Message: WARNING: GameItemType Sovereign_Short_Hair_04 leaked - refs: 10
Debug Message: WARNING: GameItemType Magnar_Hair leaked - refs: 8
Debug Message: WARNING: GameItemType F_LongThick_Hair_Mesh_01 leaked - refs: 3
Debug Message: WARNING: GameItemType male_hair_ponytail leaked - refs: 8
Debug Message: WARNING: GameItemType F_Braid_Hair_Mesh_01 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Mullet_Hair leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Curly_Hair leaked - refs: 4
Debug Message: WARNING: GameItemType F_CornRows_Hair_Mesh_01 leaked - refs: 4
Debug Message: WARNING: GameItemType F_Mohawk_Hair_Mesh_01 leaked - refs: 4
Debug Message: WARNING: GameItemType F_PonyTail_Hair_Mesh_01 leaked - refs: 6
Debug Message: WARNING: GameItemType F_TieMohawk_Hair_Mesh_01 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Bun_Hair leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_Long_Hair leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Parted_Right_Hair leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_Ponytail_Hair leaked - refs: 11
Debug Message: WARNING: GameItemType Sovereign_Shoulder_Length_Hair leaked - refs: 5
Debug Message: WARNING: GameItemType Noble_Ladies_Hair_Back leaked - refs: 6
Debug Message: WARNING: GameItemType Spouse_FemaleBasicHair leaked - refs: 21
Debug Message: WARNING: GameItemType K_Female_Slim_Hair leaked - refs: 2
Debug Message: WARNING: GameItemType Long_Bob_Hair leaked - refs: 3
Debug Message: WARNING: GameItemType Fallen_Teased_Hair leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_FlatCap_Hair_ID1 leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_FlatCap_Hair_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Fez_Hair_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Fez_Hair_ID2 leaked - refs: 11
Debug Message: WARNING: GameItemType Sovereign_Beard leaked - refs: 16
Debug Message: WARNING: GameItemType Wizard_Beard leaked - refs: 6
Debug Message: WARNING: GameItemType Sovereign_Yoren_Head_Accessory leaked - refs: 8
Debug Message: WARNING: GameItemType Kraxis_Beard leaked - refs: 16
Debug Message: WARNING: GameItemType Empire_Leather_Gloves_2_Dark leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Pants leaked - refs: 5
Debug Message: WARNING: GameItemType Basic_Pants_ID2 leaked - refs: 11
Debug Message: WARNING: GameItemType Basic_Pants_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Noblemans_Pants leaked - refs: 10
Debug Message: WARNING: GameItemType Noblemans_Pants_ID2 leaked - refs: 11
Debug Message: WARNING: GameItemType Noblemans_Pants_ID1 leaked - refs: 11
Debug Message: WARNING: GameItemType Peasant_Pants_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Peasant_Pants_ID2 leaked - refs: 6
Debug Message: WARNING: GameItemType Fallen_Basic_Pants leaked - refs: 3
Debug Message: WARNING: GameItemType Fallen_Leather_Pants_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Fallen_Leather_Pants_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Fallen_Assasin_Pants_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Skirt leaked - refs: 4
Debug Message: WARNING: GameItemType Basic_Skirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Patchwork_Skirt_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Patchwork_Skirt_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Murchant_Skirt leaked - refs: 5
Debug Message: WARNING: GameItemType Murchant_Skirt_ID1 leaked - refs: 5
Debug Message: WARNING: GameItemType Murchant_Skirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Skirt leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Skirt_ID1 leaked - refs: 6
Debug Message: WARNING: GameItemType Noble_Overskirt_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Overskirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Overskirt_2_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Overskirt_2_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Split_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Basic_Wraith_Skirt_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Empire_Overskirt_ID2_Flipped leaked - refs: 2
Debug Message: WARNING: GameItemType Wraith_Overskirt_ID2_Flipped leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Basic_Pants_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Female_Peasant_Pants_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Robe_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Sovereign_Robe_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Hooded_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType Wizard_Robe_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Wizard_Robe_ID2 leaked - refs: 8
Debug Message: WARNING: GameItemType Wraith_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType Wraith_Robe_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Magnar_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType DarkWizardRobeID1 leaked - refs: 2
Debug Message: WARNING: GameItemType DarkWizardRobeID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Dress leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Dress_ID2 leaked - refs: 4
Debug Message: WARNING: GameItemType Sovereign_Barmaid_Dress leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Barmaid_Dress_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Regal_Dress leaked - refs: 5
Debug Message: WARNING: GameItemType Sovereign_Regal_Dress_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Wraith_Female_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType Hooded_Wraith_Female_Robe leaked - refs: 2
Debug Message: WARNING: GameItemType PatchworkHelmet leaked - refs: 3
Debug Message: WARNING: GameItemType PatchworkArmlets leaked - refs: 4
Debug Message: WARNING: GameItemType PatchworkGreaves leaked - refs: 2
Debug Message: WARNING: GameItemType PatchworkBreastpiece leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Yoren_Forearms leaked - refs: 5
Debug Message: WARNING: GameItemType Arielle_Torso leaked - refs: 2
Debug Message: WARNING: GameItemType Arielle_Forearms leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Tarth_Forearms leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Tarth_Lower_Body leaked - refs: 2
Debug Message: WARNING: GameItemType Verga_Torso leaked - refs: 2
Debug Message: WARNING: GameItemType Verga_Forearm leaked - refs: 2
Debug Message: WARNING: GameItemType Verga_Lowerbody leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Capitar_Head leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Capitar_Torso leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Capitar_Lower_Body leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Capitar_Forearms leaked - refs: 3
Debug Message: WARNING: GameItemType Titan_Head leaked - refs: 2
Debug Message: WARNING: GameItemType Titan_Torso leaked - refs: 2
Debug Message: WARNING: GameItemType Titan_Forearm leaked - refs: 2
Debug Message: WARNING: GameItemType Titan_Lowerbody leaked - refs: 2
Debug Message: WARNING: GameItemType CarrodusGreatcoat leaked - refs: 2
Debug Message: WARNING: GameItemType CeresaCloak leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Tarth_Head leaked - refs: 2
Debug Message: WARNING: GameItemType Kraxis_Hair leaked - refs: 2
Debug Message: WARNING: GameItemType Kraxis_Gloves leaked - refs: 3
Debug Message: WARNING: GameItemType TrollClub leaked - refs: 8
Debug Message: WARNING: GameItemType Verga_Sword leaked - refs: 3
Debug Message: WARNING: GameItemType Queens_Staff leaked - refs: 6
Debug Message: WARNING: GameItemType Magnar_Staff leaked - refs: 4
Debug Message: WARNING: GameItemType Ceresa_Staff leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Surcoat leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Surcoat_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Basic_Surcoat_Solid leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Surcoat_Solid_ID1 leaked - refs: 7
Debug Message: WARNING: GameItemType Noble_Surcoat_Solid leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Surcoat_Solid_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Surcoat_Solid_ID2 leaked - refs: 5
Debug Message: WARNING: GameItemType Warn_Surcoat leaked - refs: 2
Debug Message: WARNING: GameItemType Warn_Surcoat_Solid_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Warn_Surcoat_Solid_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType K_Fallen_Surcoat_Warrior_Solid_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Warrior_Surcoat leaked - refs: 7
Debug Message: WARNING: GameItemType Warrior_Surcoat_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Warrior_Surcoat_ID2 leaked - refs: 9
Debug Message: WARNING: GameItemType Noble_Surcoat leaked - refs: 5
Debug Message: WARNING: GameItemType Female_Basic_Surcoat leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Warn_Surcoat_Solid_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Kraxis_Surcoat leaked - refs: 2
Debug Message: WARNING: GameItemType F_Warn_Surcoat_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Sovereign_Padded_Vest leaked - refs: 5
Debug Message: WARNING: GameItemType Noble_Surcoat_Vest leaked - refs: 3
Debug Message: WARNING: GameItemType Male_Vest_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Male_Warrior_Vest_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Fallen_Vest_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Fallen_Vest_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Fallen_Warrior_Vest_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Fallen_Umber_Vest_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Female_Vest_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Warrior_Vest leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Warrior_Vest_ID1 leaked - refs: 3
Debug Message: WARNING: GameItemType Female_Umber_Vest leaked - refs: 2
Debug Message: WARNING: GameItemType Female_Umber_Vest_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType Basic_Corset_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Country_Corset_ID1 leaked - refs: 4
Debug Message: WARNING: GameItemType Country_Corset_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Quilted_Corset leaked - refs: 2
Debug Message: WARNING: GameItemType Quilted_Corset_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Patchwork_Corset_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Noble_Corset leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Corset_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Noble_Corset_ID2 leaked - refs: 3
Debug Message: WARNING: GameItemType Merchant_Corset_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Wraith_Doublet_ID1 leaked - refs: 2
Debug Message: WARNING: GameItemType Wraith_Doublet_ID2 leaked - refs: 2
Debug Message: WARNING: GameItemType GnarledClub leaked - refs: 62
Debug Message: WARNING: GameItemType Staff leaked - refs: 26
Debug Message: WARNING: GameItemType WarHammer leaked - refs: 5
Debug Message: WARNING: GameItemType BattleHammer leaked - refs: 3
Debug Message: WARNING: GameItemType Mace leaked - refs: 4
Debug Message: WARNING: GameItemType WoodSpear1 leaked - refs: 34
Debug Message: WARNING: GameItemType Weapon_CedarLongbow leaked - refs: 5
Debug Message: WARNING: GameItemType Dagger leaked - refs: 22
Debug Message: WARNING: GameItemType Shortsword leaked - refs: 3
Debug Message: WARNING: GameItemType Broadsword leaked - refs: 2
Debug Message: WARNING: GameItemType Longsword leaked - refs: 4
Debug Message: WARNING: GameItemType GreatScimitar leaked - refs: 2
Debug Message: WARNING: GameItemType CatapultAmmo leaked - refs: 3
Debug Message: WARNING: CLogoType KingdomCrest leaked - refs: 2
Debug Message: WARNING: Map type SmallMaps leaked - refs: 2
Debug Message: WARNING: Elemental Shard Type ElementalWaterShard02 leaked - refs: 2
Debug Message: WARNING: Elemental Shard Type ElementalAirShard01 leaked - refs: 2
Debug Message: WARNING: Elemental Shard Type ElementalEarthShard03 leaked - refs: 2
Debug Message: WARNING: Elemental Shard Type ElementalFireShard03 leaked - refs: 2
Debug Message: WARNING: CTechData City_Defenses_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Forts_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Fortresses_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Fortifications_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData CnC_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Command_Posts_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData War_Colleges_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Seafaring_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Civics_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Education_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Literacy_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Higher_Education_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Economics_Amarian leaked - refs: 4
Debug Message: WARNING: CTechData Entertainment_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Hospitality_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Spectacle_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Housing_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Specialization_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Administration_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Harvesting_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Guilds_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Mining_Guilds_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Smelting_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Blacksmithing_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Farming_Guilds_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData SuperiorFarming_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Production_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Construction_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Shard_Harvesting_Amarian leaked - refs: 5
Debug Message: WARNING: CTechData Shard_Mastery_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Arcane_Research_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Arcane_Mastery_Amarian leaked - refs: 3
Debug Message: WARNING: CTechData Outreach_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Merchants_Guilds_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Unlikely_Friends_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData The_Third_Race_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData A_Dance_with_Dragons_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData ParidensAlly_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Influencing_Amarian leaked - refs: 2
Debug Message: WARNING: CTechData Garrisons_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Warrior_Temples_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Tools_Of_War_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Navies_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData City_Defenses_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Castles_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Proper_Living_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Harvesting_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Agriculture_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Mining_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Wood_Working_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Bartering_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Money_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Trade_Centers_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Exchanges_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Learning_Trogs leaked - refs: 3
Debug Message: WARNING: CTechData Sages_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Academies_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Majesty_Trogs leaked - refs: 3
Debug Message: WARNING: CTechData Spell_Mastery_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Essence_Transferrence_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Shard_Harvesting_Trogs leaked - refs: 6
Debug Message: WARNING: CTechData Shard_Domination_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Sion_Temple_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Legacy_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData ParidensDemise_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData TheOtherSide_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Indoctrination_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Persuasion_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData The_Old_Order_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Order_of_Zaleth_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Keepers_of_the_Telenanth_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Order_of_Islidar_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Keepers_of_the_Faith_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Order_of_the_Emerald_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Keepers_of_Avarice_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData Order_of_Draginol_Trogs leaked - refs: 2
Debug Message: WARNING: CTechData IndustriousTech leaked - refs: 2
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Land - Land Refs: 242
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Rugged_Land - Land (Rugged) Refs: 482
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): DesertTerrain - Desert Refs: 177
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): HillsTerrain - Hills Refs: 501
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): SwampTerrain - Swamp Refs: 124
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): City - City Refs: 20
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Submerged - Submerged Refs: 2404
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): MountainRange - Mountain Range Refs: 250
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Forest - Forest Refs: 235
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Beach - Beach Refs: 29
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Cliff - Cliff Refs: 661
Debug Message: LOAD GAME: Loading XML Data (end)
Debug Message: LOAD GAME: Game Save Version: 233
Debug Message: LOAD GAME: Game Version (at time of save): 1.00
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: Creating caravan Caravan at tile 16,43 with no city at that tile, no home city set
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
DebugMessage: Updating ZOC.
DebugMessage: LOAD GAME: Loading World - Complete
DebugMessage: Loaded font Tahoma-24
DebugMessage: Loaded font Trajan Pro-12
DebugMessage: Loaded font Greenowic Narrow-19
DebugMessage: Loaded font ZapfHumnst BT-16
DebugMessage: Loaded font ZapfHumnst BT-15
DebugMessage: Loaded font ZapfHumnst BT-19
DebugMessage: Loaded font ZapfHumnst BT-11
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Tahoma-15
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Trajan Pro-29Bold
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
DebugMessage: Loaded font Times New Roman-16Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font Tahoma-11Italic
Debug Message: -------------------------
Debug Message: - Ending Turn 31 -
Debug Message: Current Memory Usage: 582460 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 32 -
Debug Message: Current Memory Usage: 589084 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
Debug Message: World Prop: World Prop 52
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Sentinel strikes Wolf for 4 points damage.
Wolf counter-attacks Sentinel for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Defender 130 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Annotation state is true for unit 130
Debug Message: SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Sentinel strikes Wolf for 6 points damage.
Wolf counter-attacks Sentinel for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Defender 130 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Annotation state is true for unit 130
Debug Message: SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Wolf strikes Sentinel for 1 points damage.
Sentinel counter-attacks Wolf for 3 points damage.
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Annotation state is true for unit 130
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Wolf strikes Sentinel for 1 points damage.
Sentinel counter-attacks Wolf for 2 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Annotation state is true for unit 130
Debug Message: SOUNDS: Playing Hit_Club1 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 130 Wolf
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Wolf1_Death1 on
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 33 -
Debug Message: Current Memory Usage: 628904 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 34 -
Debug Message: Current Memory Usage: 629208 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
DebugMessage: Loaded font Trajan Pro-28Bold
DebugMessage: Loaded font Trajan Pro-26Bold
DebugMessage: Loaded font Trajan Pro-22Bold
DebugMessage: Loaded font Trajan Pro-20Bold
DebugMessage: Loaded font Trajan Pro-18Bold
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Loaded font Trajan Pro-27
DebugMessage: Loaded font Times New Roman-21Bold
DebugMessage: Loaded font Tahoma-13Italic
Debug Message: -------------------------
Debug Message: - Ending Turn 35 -
Debug Message: Current Memory Usage: 686456 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 91
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Loaded font Tahoma-18
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Lechrechrise strikes Janusk for 5 points damage.
Janusk counter-attacks Lechrechrise for 1 points damage.
Lechrechrise falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing on Lechrechrise
Debug Message: Annotation state is attack hit for unit 71 Lechrechrise
Debug Message: Annotation state is true for unit 71
Debug Message: SOUNDS: Playing Hit_Sword1 on Lechrechrise
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 71 Lechrechrise
Debug Message: Defender 11 Janusk is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message: Annotation state is attack hit for unit 11 Janusk
Debug Message: Annotation state is true for unit 11
Debug Message: SOUNDS: Playing Hit_Dagger3 on Janusk
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 11 Janusk
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 36 -
Debug Message: Current Memory Usage: 700600 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 86
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 37 -
Debug Message: Current Memory Usage: 704728 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 87
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 728690 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 728887 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 730296 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 730361 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 730411 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 731013 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 731598 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 731602 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 731693 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 732229 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 732229 kb.
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Loaded font Tahoma-16Italic
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: World Prop: World Prop 137
Debug Message: World Prop: World Prop 170
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: World Prop: World Prop 169
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 38 -
Debug Message: Current Memory Usage: 800476 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 87
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message: -------------------------
Debug Message: - Ending Turn 39 -
Debug Message: Current Memory Usage: 802636 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 87
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 1
Debug Message: -------------------------
Debug Message: - Ending Turn 40 -
Debug Message: Current Memory Usage: 805056 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 87
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Rilis traded from NPC Player to Empire of Kraxis.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 41 -
Debug Message: Current Memory Usage: 805920 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 89
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 42 -
Debug Message: Current Memory Usage: 806100 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 90
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 43 -
Debug Message: Current Memory Usage: 810048 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 90
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 44 -
Debug Message: Current Memory Usage: 808904 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 91
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 45 -
Debug Message: Current Memory Usage: 812420 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 91
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Loaded font Tahoma-14
DebugMessage: Loaded font Tahoma-12
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 46 -
Debug Message: Current Memory Usage: 818696 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 90
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 47 -
Debug Message: Current Memory Usage: 818796 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 93
DebugMessage: Updating ZOC.
Debug Message: Unit Brellutt traded from NPC Player to Kingdom of Capitar.
Debug Message: WARNING: Unit Nasnluno failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Sentinel strikes Aheghal for 6 points damage.
Aheghal falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing FemAdv1_Death3 on
Debug Message: Black Widow strikes Sentinel for 2 points damage.
Sentinel counter-attacks Black Widow for 1 points damage.
Black Widow falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 30 Black Widow
Debug Message: Annotation state is true for unit 30
Debug Message: SOUNDS: Playing Hit_Club1 on Black Widow
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 30 Black Widow
Debug Message: Defender 24 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_1 on Improvement 2
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 48 -
Debug Message: Current Memory Usage: 850384 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 89
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage: Loaded font Tahoma-20
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: -------------------------
Debug Message: - Ending Turn 49 -
Debug Message: Current Memory Usage: 877508 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 89
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_ScenicOverlook_01 on
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 50 -
Debug Message: Current Memory Usage: 880740 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 88
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lujhahn'.
Debug Message: -------------------------
Debug Message: - Ending Turn 51 -
Debug Message: Current Memory Usage: 884888 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 86
DebugMessage: Updating ZOC.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 52 -
Debug Message: Current Memory Usage: 886496 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic .
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 53 -
Debug Message: Current Memory Usage: 893500 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 100
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 54 -
Debug Message: Current Memory Usage: 906728 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 99
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 55 -
Debug Message: Current Memory Usage: 907648 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 56 -
Debug Message: Current Memory Usage: 909616 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
Debug Message: Trade route created between cities Iyana and Ohaerdluyagn
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 57 -
Debug Message: Current Memory Usage: 911240 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 106
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 58 -
Debug Message: Current Memory Usage: 911264 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: Trade route created between cities Ohaerdluyagn and Ebasoniey
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 59 -
Debug Message: Current Memory Usage: 910868 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 97
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Sentinel strikes Aspraebra for 5 points damage.
Aspraebra falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 60 -
Debug Message: Current Memory Usage: 920108 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 98
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 61 -
Debug Message: Current Memory Usage: 921544 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 96
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Sentinel strikes Wolf for 4 points damage.
Wolf counter-attacks Sentinel for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Defender 174 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 174 Wolf
Debug Message: Annotation state is true for unit 174
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 174 Wolf
Debug Message: Sentinel strikes Wolf for 5 points damage.
Wolf counter-attacks Sentinel for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Defender 174 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 174 Wolf
Debug Message: Annotation state is true for unit 174
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 174 Wolf
Debug Message: Sentinel strikes Wolf for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Sentinel strikes Wolf for 3 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Wolf1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 62 -
Debug Message: Current Memory Usage: 931476 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 95
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 63 -
Debug Message: Current Memory Usage: 933576 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 101
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 64 -
Debug Message: Current Memory Usage: 931148 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 101
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 65 -
Debug Message: Current Memory Usage: 935656 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 94
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: -------------------------
Debug Message: - Ending Turn 66 -
Debug Message: Current Memory Usage: 936888 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 95
DebugMessage: Updating ZOC.
Debug Message: Unit Cuessusaa traded from NPC Player to Empire of Kraxis.
Debug Message: Sentinel strikes Rissaerlum for 3 points damage.
Rissaerlum counter-attacks Sentinel for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: SOUNDS: Playing DarklingHit2_M on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Defender 243 Rissaerlum is starting their counter swing
Debug Message: SOUNDS: Playing DarklingAttack2_M on
Debug Message: SOUNDS: Playing on Rissaerlum
Debug Message: Annotation state is attack hit for unit 243 Rissaerlum
Debug Message: Annotation state is true for unit 243
Debug Message: SOUNDS: Playing Hit_Club2 on Rissaerlum
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Sentinel strikes Rissaerlum for 3 points damage.
Rissaerlum falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing DarklingDeath2_M on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 67 -
Debug Message: Current Memory Usage: 938428 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 100
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 68 -
Debug Message: Current Memory Usage: 942668 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 100
DebugMessage: Updating ZOC.
Debug Message: Unit Ayen Witela traded from NPC Player to Empire of Kraxis.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 69 -
Debug Message: Current Memory Usage: 939856 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 70 -
Debug Message: Current Memory Usage: 940288 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 71 -
Debug Message: Current Memory Usage: 944884 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 106
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 72 -
Debug Message: Current Memory Usage: 944912 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 106
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: -------------------------
Debug Message: - Ending Turn 73 -
Debug Message: Current Memory Usage: 946580 KB
Debug Message: Cities in World: 10
Debug Message: Units in World: 106
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing Wolf1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 74 -
Debug Message: Current Memory Usage: 963960 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 107
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Olithar strikes Sentinel for 3 points damage.
Sentinel counter-attacks Olithar for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Olithar
Debug Message: Annotation state is attack hit for unit 6 Olithar
Debug Message: Annotation state is true for unit 6
Debug Message: SOUNDS: Playing Hit_MetalSpear3 on Olithar
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Olithar strikes Sentinel for 2 points damage.
Sentinel counter-attacks Olithar for 6 points damage.
Olithar falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 6 Olithar
Debug Message: Annotation state is true for unit 6
Debug Message: SOUNDS: Playing Hit_MetalSpear2 on Olithar
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Olithar
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 6 Olithar
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 75 -
Debug Message: Current Memory Usage: 975200 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 108
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 76 -
Debug Message: Current Memory Usage: 977168 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 109
DebugMessage: Updating ZOC.
Debug Message: Trade route created between cities Yayeanana and Meli
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: World Prop: World Prop 541
Debug Message: -------------------------
Debug Message: - Ending Turn 77 -
Debug Message: Current Memory Usage: 976160 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 108
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 78 -
Debug Message: Current Memory Usage: 975748 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 110
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 79 -
Debug Message: Current Memory Usage: 976432 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 110
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Ihasovial traded from NPC Player to Kingdom of New Pariden.
Debug Message: -------------------------
Debug Message: - Ending Turn 80 -
Debug Message: Current Memory Usage: 976824 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 111
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Ratek traded from NPC Player to Kingdom of New Pariden.
Debug Message: -------------------------
Debug Message: - Ending Turn 81 -
Debug Message: Current Memory Usage: 982524 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 118
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 82 -
Debug Message: Current Memory Usage: 985228 KB
Debug Message: Cities in World: 12
Debug Message: Units in World: 120
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 83 -
Debug Message: Current Memory Usage: 985108 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 120
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 84 -
Debug Message: Current Memory Usage: 986176 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 120
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 85 -
Debug Message: Current Memory Usage: 997916 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 121
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 86 -
Debug Message: Current Memory Usage: 998980 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 123
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 87 -
Debug Message: Current Memory Usage: 1001132 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 124
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 88 -
Debug Message: Current Memory Usage: 1004508 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 124
DebugMessage: Updating ZOC.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: -------------------------
Debug Message: - Ending Turn 89 -
Debug Message: Current Memory Usage: 1008968 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 122
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Sentinel strikes Wolf for 2 points damage.
Wolf counter-attacks Sentinel for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Defender 277 Wolf is starting their counter swing
Debug Message: SOUNDS: Playing Wolf1_Attack1 on
Debug Message: Annotation state is attack hit for unit 277 Wolf
Debug Message: Annotation state is true for unit 277
Debug Message: SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 277 Wolf
Debug Message: Sentinel strikes Wolf for 5 points damage.
Wolf falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Wolf1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 90 -
Debug Message: Current Memory Usage: 1013908 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 122
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 91 -
Debug Message: Current Memory Usage: 1014224 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 128
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Arvix traded from NPC Player to Kingdom of New Pariden.
Debug Message: -------------------------
Debug Message: - Ending Turn 92 -
Debug Message: Current Memory Usage: 1012592 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 126
DebugMessage: Updating ZOC.
Debug Message: Trade route created between cities Gathamiiwaa and Ormoh
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 93 -
Debug Message: Current Memory Usage: 1014500 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 128
DebugMessage: Updating ZOC.
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message: -------------------------
Debug Message: - Ending Turn 94 -
Debug Message: Current Memory Usage: 1018852 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 130
DebugMessage: Updating ZOC.
Debug Message: Unit Arvix traded from NPC Player to Empire of Kraxis.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message: -------------------------
Debug Message: - Ending Turn 95 -
Debug Message: Current Memory Usage: 1021772 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 129
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 96 -
Debug Message: Current Memory Usage: 1026760 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 133
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 97 -
Debug Message: Current Memory Usage: 1027632 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 139
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 98 -
Debug Message: Current Memory Usage: 1028284 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 141
DebugMessage: Updating ZOC.
Debug Message: Unit Arussa traded from NPC Player to Empire of Kraxis.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: Trade route created between cities Ohaerdluyagn and Nicieladrlu
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: -------------------------
Debug Message: - Ending Turn 99 -
Debug Message: Current Memory Usage: 1043220 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 140
DebugMessage: Updating ZOC.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 100 -
Debug Message: Current Memory Usage: 1045368 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 176
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 101 -
Debug Message: Current Memory Usage: 1045624 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 184
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: -------------------------
Debug Message: - Ending Turn 102 -
Debug Message: Current Memory Usage: 1045564 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 177
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: Trade route created between cities Yayeanana and Nadothri
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing DarklingDeath2_M on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 103 -
Debug Message: Current Memory Usage: 1046628 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 184
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 104 -
Debug Message: Current Memory Usage: 1045812 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 185
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 105 -
Debug Message: Current Memory Usage: 1049872 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 188
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Jasper Tilmin traded from NPC Player to Empire of Kraxis.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 106 -
Debug Message: Current Memory Usage: 1051188 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 186
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 107 -
Debug Message: Current Memory Usage: 1051340 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 188
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: -------------------------
Debug Message: - Ending Turn 108 -
Debug Message: Current Memory Usage: 1055776 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 203
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: -------------------------
Debug Message: - Ending Turn 109 -
Debug Message: Current Memory Usage: 1061180 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 204
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: -------------------------
Debug Message: - Ending Turn 110 -
Debug Message: Current Memory Usage: 1063716 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 209
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 111 -
Debug Message: Current Memory Usage: 1065924 KB
Debug Message: Cities in World: 16
Debug Message: Units in World: 210
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: Ohummiilban strikes Arvix for 1 points damage.
Arvix counter-attacks Ohummiilban for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 375 Ohummiilban
Debug Message: Annotation state is true for unit 375
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ohummiilban
Debug Message: SOUNDS: Playing Swing_Club1 on Ohummiilban
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 375 Ohummiilban
Debug Message: Defender 16 Arvix is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Arvix
Debug Message: Annotation state is attack hit for unit 16 Arvix
Debug Message: Annotation state is true for unit 16
Debug Message: SOUNDS: Playing Hit_Dagger2 on Arvix
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 16 Arvix
Debug Message: Ohummiilban strikes Arvix for 1 points damage.
Arvix counter-attacks Ohummiilban for 4 points damage.
Ohummiilban falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ohummiilban
Debug Message: Annotation state is attack hit for unit 375 Ohummiilban
Debug Message: Annotation state is true for unit 375
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ohummiilban
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Defender 16 Arvix is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Arvix
Debug Message: Annotation state is attack hit for unit 16 Arvix
Debug Message: Annotation state is true for unit 16
Debug Message: SOUNDS: Playing Hit_Dagger2 on Arvix
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 16 Arvix
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message: -------------------------
Debug Message: - Ending Turn 112 -
Debug Message: Current Memory Usage: 1080280 KB
Debug Message: Cities in World: 16
Debug Message: Units in World: 210
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Unit Secka traded from NPC Player to Empire of Kraxis.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 118
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert3SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 118
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 118
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 113 -
Debug Message: Current Memory Usage: 1096308 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 210
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Sentinel strikes Swarm Spiders for 3 points damage.
Swarm Spiders counter-attacks Sentinel for 6 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Defender 463 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message: Annotation state is true for unit 463
Debug Message: SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message: Sentinel strikes Swarm Spiders for 1 points damage.
Swarm Spiders counter-attacks Sentinel for 6 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Defender 463 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message: Annotation state is true for unit 463
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message: Sentinel strikes Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Sentinel strikes Swarm Spiders for 5 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: MISS - Xander missed Swarm Spiders.
Swarm Spiders counter-attacks Xander for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message: SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Defender 467 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: Annotation state is true for unit 467
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: MISS - Xander missed Swarm Spiders.
Swarm Spiders counter-attacks Xander for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message: SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Defender 467 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: Annotation state is true for unit 467
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: MISS - Xander missed Swarm Spiders.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: MISS - Sentinel missed Swarm Spiders.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Sentinel strikes Swarm Spiders for 5 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: MISS - Sentinel missed Swarm Spiders.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Sentinel strikes Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Swarm Spiders strikes Sentinel for 3 points damage.
Sentinel counter-attacks Swarm Spiders for 4 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: Annotation state is true for unit 467
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message: Defender 24 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Swarm Spiders strikes Sentinel for 3 points damage.
Sentinel counter-attacks Swarm Spiders for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Annotation state is true for unit 468
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Swarm Spiders strikes Sentinel for 5 points damage.
Sentinel counter-attacks Swarm Spiders for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Annotation state is true for unit 468
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Swarm Spiders strikes Xander for 3 points damage.
Xander counter-attacks Swarm Spiders for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message: Annotation state is true for unit 469
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message: Defender 0 Xander is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Arrow2 on Xander
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 0 Xander
Debug Message: Swarm Spiders strikes Xander for 3 points damage.
Xander falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message: Annotation state is true for unit 469
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message: Sentinel strikes Swarm Spiders for 3 points damage.
Swarm Spiders counter-attacks Sentinel for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Defender 470 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message: Annotation state is true for unit 470
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message: Sentinel strikes Swarm Spiders for 4 points damage.
Swarm Spiders counter-attacks Sentinel for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Defender 470 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message: Annotation state is true for unit 470
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message: Sentinel strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Swarm Spiders strikes Sentinel for 3 points damage.
Sentinel counter-attacks Swarm Spiders for 3 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Annotation state is true for unit 468
Debug Message: SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Defender 25 Sentinel is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Annotation state is true for unit 25
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: Annotation state is attack hit for unit 25 Sentinel
Debug Message: Swarm Spiders strikes Sentinel for 3 points damage.
Sentinel falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Annotation state is true for unit 468
Debug Message: SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: MISS - Sentinel missed Swarm Spiders.
Swarm Spiders counter-attacks Sentinel for 5 points damage.
Sentinel falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Annotation state is true for unit 24
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message: SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message: Annotation state is attack hit for unit 24 Sentinel
Debug Message: Defender 468 Swarm Spiders is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message: Annotation state is true for unit 468
Debug Message: SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 468 Swarm Spiders
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 114 -
Debug Message: Current Memory Usage: 1120652 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 204
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: MISS - Stadwache missed Magnar III.
Magnar III counter-attacks Stadwache for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: Annotation state is true for unit 197
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message: SOUNDS: Playing Swing_Club1 on Stadwache
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: Defender 4 Magnar III is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message: SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Magnar III strikes Ratek for 2 points damage.
Ratek counter-attacks Magnar III for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Magnar III
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Defender 301 Ratek is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message: SOUNDS: Playing Swing_Club1 on Ratek
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Magnar III strikes Ratek for 1 points damage.
Ratek counter-attacks Magnar III for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message: SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Defender 301 Ratek is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: MISS - Ratek missed Magnar III.
Magnar III counter-attacks Ratek for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Defender 4 Magnar III is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message: SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: MISS - Ratek missed Magnar III.
Magnar III counter-attacks Ratek for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: Defender 4 Magnar III is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message: SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: MISS - Stadwache missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: Annotation state is true for unit 197
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: MISS - Stadwache missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: Annotation state is true for unit 197
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: MISS - Stadwache missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: Annotation state is true for unit 197
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message: Annotation state is attack hit for unit 197 Stadwache
Debug Message: MISS - Ratek missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Magnar III strikes Ratek for 1 points damage.
MISS - Ratek's counter-attck missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear1 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: Defender 301 Ratek is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: MISS - Ratek missed Magnar III.
Magnar III counter-attacks Ratek for 1 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: Defender 4 Magnar III is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message: SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Ratek strikes Magnar III for 2 points damage.
Magnar III counter-attacks Ratek for 2 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
Debug Message: Defender 4 Magnar III is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message: Annotation state is attack hit for unit 4 Magnar III
Debug Message: Annotation state is true for unit 4
Debug Message: SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
Debug Message: MISS - Ratek missed Magnar III.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message: Annotation state is attack hit for unit 301 Ratek
Debug Message: Annotation state is true for unit 301
Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: -------------------------
Debug Message: - Ending Turn 115 -
Debug Message: Current Memory Usage: 1127356 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 197
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: -------------------------
Debug Message: - Ending Turn 116 -
Debug Message: Current Memory Usage: 1128308 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 197
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message: -------------------------
Debug Message: - Ending Turn 117 -
Debug Message: Current Memory Usage: 1128220 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 196
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message: -------------------------
Debug Message: - Ending Turn 118 -
Debug Message: Current Memory Usage: 1129604 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 199
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message: -------------------------
Debug Message: - Ending Turn 119 -
Debug Message: Current Memory Usage: 1132240 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 206
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message: -------------------------
Debug Message: - Ending Turn 120 -
Debug Message: Current Memory Usage: 1133676 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 209
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: -------------------------
Debug Message: - Ending Turn 121 -
Debug Message: Current Memory Usage: 1133996 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 212
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: -------------------------
Debug Message: - Ending Turn 122 -
Debug Message: Current Memory Usage: 1134964 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 214
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message: -------------------------
Debug Message: - Ending Turn 123 -
Debug Message: Current Memory Usage: 1136364 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 216
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Nicieladrlu
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 189
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 124 -
Debug Message: Current Memory Usage: 1151492 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 217
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Nicieladrlu
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Saves\Campaign\*.*
Debug Message: WARNING: World leaked city: Wiesibada 2748 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
Debug Message: WARNING: World leaked city: Sodabro 5372 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
Debug Message: WARNING: World leaked city: Ormoh 5954 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5
Debug Message: WARNING: World leaked city: Yayeanana 5945 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
Debug Message: WARNING: World leaked city: Ohaerdluyagn 7438 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 0
Debug Message: WARNING: World leaked city: Iyana 192 Refs
Debug Message: WARNING: World leaked city: Lujhahn 125 Refs
Debug Message: WARNING: World leaked city: Polapel 214 Refs
Debug Message: WARNING: World leaked city: Ebasoniey 189 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 9
Debug Message: WARNING: World leaked city: Meli 153 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message: WARNING: World leaked city: Nadothri 98 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message: WARNING: World leaked city: Gathamiiwaa 155 Refs
Debug Message: WARNING: World leaked city: Nicieladrlu 163 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message: WARNING: World leaked city: Lende 44 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14
Debug Message: WARNING: World leaked city: Tara 32 Refs
Debug Message: WARNING: World leaked city: Iceaxturied 26 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message: WARNING: World leaked city: Elbasieno 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Relias: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 5 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ramis Blackstone: 5 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Olithar: 5 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Roghav: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Fisi: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Noostov: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Tippal: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Vixie: 1 Refs