I was trying to see what measures will be effective in reducing the power of bombers...
I decided to run a test...I played a game on Point Blank as Advent against a TEC AI...I built up a fleet with 2 Halcyons, 1 Rapture (all 3 were lvl 10), and 20 Aeria's....I also had 2 hangar bays and a starbase...all in all, I had 85 bombers and 8 fighters...I put the AI on defensive setting and on Vicious, and then waited for them to attack me...for those curious, I had all hull, armor, and beam weapon research done...
After awhile the AI sent a massive fleet that was composed of many things, but most importantly it included about 21 fighters and 30-35 flak...at this point I saved the game, quit, and them from this save file I was able to test various changes made to fighters, flak, and bombers...
There were two tests in particular I think are worth comparing...the first test uses the mod, but no changes were made to flak, fighters, or bombers...so, essentially this was (for all intents and purposes) a control with the original game stats...
One test that I did involved 4 additional changes:
-Anti-very light damage percent bonus against light decreased from .75 to .60
-Anti-very light chance to hit bomber increased from 75% to 85%
-Anti-light damage percent bonus against light increased from 2.00 to 2.33
-Anti-light chance to hit bomber increased from 75% to 85%
Note that there is no change with flak v fighter...
Now, the flak v light armor change was to reduce the effectiveness of flak v LRF...the accuracy increase of flak v bomber was meant to compensate for this...
The two changes to fighters in theory should have buffed their effectiveness against bombers...
Here is a replay of the original settings...
Here is a replay of the modded settings...
For those who wish to do testing on their own, here is the save file I kept reloading from...
Here are my conclusions...
My fleet (excluding the 6 Destras) was 550 fleet supply...the enemy's fleet was about 2000 fleet supply, but the relevant ships they had were about 30-35 gardas and 21 fighters...so, in reality they had about 260-280 fleet supply worth of counters to my bombers...
When testing the original, my bomber count never dropped below 36%, and was only there briefly...when testing the mod, my bomber count bottomed out at about 26-27% and was there for a few moments before it went back up...I would add that 26-27% is pretty much the lowest you can get an Advent bomber count to when large fleets are involved...without serious capital ship abilities, the construction rate of SC makes it hard to suppress a bomber count below 26-27% (for the hell of it, I tested this with anti-light v light at 10.0, and it didn't go lower than 26% for very long)...
The main reason why the enemy fleet retreated was because of my starbase (with meteor storm), and right before the enemy retreated, they lost most of their flak to a wave of meteor storm; therefore my bomber count skyrocketed after that point...without the SB, the bomber count in both situations would have probably plateaued around the lowest values...
I tested this with anti-light v light at 2.25 instead of 2.33...2.25 seemed only marginally better than 2.00...I also tested this with anti-light v light at 2.5, and 2.5 did not seem that much better (if any) than 2.33...therefore, it would appear that 2.33 crosses some sort of threshold...
Anti-light v light does affect fighter v LRF as well, though I think flak do a good enough job of shooting down fighters that I don't think that will be problematic...it is the fine balance between fighters and bombers that matters...
Now, this testing is by no means conclusive because I for one did not have any flak...however, the AI had only 21 fighters to my 85 bombers....sure, I could have built flak, but a human player also would have built a lot more than 21 fighters if they were seriously trying to counter my fleet...if a human player had matched my bomber count with 85 fighters, they would have been just as effective against my fleet even if I had a large number of flak that kept the enemy fighter count at 25%...
Here is a list of the current values I have been using lately...
-Anti-very light damage percent bonus against light decreased from .75 to .60
-Anti-very light chance to hit bomber increased from 75% to 85%
-Anti-light damage percent bonus against light increased from 2.00 to 2.33
-Anti-light chance to hit bomber increased from 75% to 85%
-Anti-medium damage percent bonus against capital ships decreased from .75 to .50
-Anti-medium damage percent bonus against heavy armor decreased from .75 to .60
-Anti-medium damage percent bonus against very heavy armor decreased from .75 to .55
-Anti-very heavy damage percent bonus against capital ships decreased from .75 to .55
-Composite damage percent bonus against light armor decreased from 1.5 to 1.25
-Composite damage percent bonus against medium armor decreased from 1.25 to 1.00