The way i see it relgions should be guiding technologies for your civilization. You can change religions but it needs to be difficult.
I'm going to try to include something around 30 religions all with a very small chance of emerging. Every game different religions show up. Hopefully the community will contribute additional religions and make the system even more robust.
Each religion needs to be unique. Some are simpler and provide a few unique types of units, technologies, maybe a few spells etc. - Other religions would be more complex. They affect production rates, change up unit types completly, affect diplomacy, etc.
I've seen the Fall From Heaven 2 religions. I really loved the infernal system in that, and that was using a system not geared for this style game.
I can envision cults to dragons, large crusader empires, and more.