At this point I am simply adding a template to the Galaxy file map.  It isn't a mod item in this case (that's next).  I simply want a player to be able to start with a starbase constructor and an envoy ship at his HW.
Other ships and modules create fine--these don't and I am not sure why. Here's the template sample*:
template
   templateName "PsiHome"
   subTemplates 0
   groups 2
   group
      condition
         type "PlanetOwnerIsRaceNormalStart"
         param "Psi"
         owner "PlanetOwner"
         colonizeChance 0.000000
  items 7
         item "Frigate:Psi:StarBaseConstructor"
         item "Frigate:Psi:Envoy"
         item "Tech:Module:TradePort"
         item "Psi:Module:HangarDefense"
         item "Psi:Frigate:Scout"
         item "Psi:CapitalShip:Colony"
         item "Psi:Frigate:Heavy"
*In the above, everything is created except the Envoy and StarBase Constructor (the PlanetOwnerIsRaceQuickStart section is the same).
I just saw another reply about this same thing and it appears starting constructors and envoys require modding?