Sometimes trying to build relationships with AIs can get a bit tedious. "Here, send your fleet across the galaxy to destroy this other AIs fleet for me and i'll like you", *sends fleet*, *AI that gave you mission jumps into one of your planets and starts raping your a$$....*
But yeah... i spent ages trying to buddy up with an AI just to fail.
So what would be the effect of locking the teams? Would that pretty much disable the whole expansion or would you still be able to improve your relationship via envoys and obtain pacts with the allies that you started the game with? If you start allied to a player do you get a relationship bonus, or does it just remain as 0 (although we're allies i still hate you
)?
A scenario in particular I was looking forward to trying was the typical me and 2 AIs vs the vicious AI, but if teams are unlocked I end up losing my allies as they both want me to kill the other to gain their allegiance. But if i lock teams and i can't gain relations with them and achieve pacts to help in fighting the vicious bloke... then what is the point in the whole expansion in the first place?