Yeah Amish... ICO has changed a lot. There was once a point when someone who rushed would almost always win. Then people got onto that, and now EVERYONE does it. It kinda... takes the fun out of it, I mean, sure, eight hour games were tedious, but it was kinda fun to build a huge fleet and fight against the enemy's fleet over the star, and then just barely winning and then attacking their homeworld and winning. Now, it's bland. You know that 90% of people are going to spam LRFs in the first 15 minutes. Sure, people get more sleep, but it just isn't as good, IMO. Besides, nowadays w/ Entrenchment, you can't exploit the early advantage against a Vasari anymore, they just build a SB and attack you with 15 assailants in the first TEN MINUTES.
But of course if you are able to survive that (pretty hard on small maps, THEN you MIGHT have a chance.
Anyway, yeah, stay away from TPs until you have a fleet to defend it (at least 4 or 5 planets, or 20 into a game, whichever one comes later, and, trust me, online, the 4 or 5 should come first, otherwise, you're dead in a small or medium map.)