Baldur's gate you could set the options to pause at the end of every turn and force you to push the 'end turn' button.  (which I believe was space bar)  making it true turn-based.   Very few people did this, because  it was kinda annoying (you say  "go here and attack" and that command doesn't really change 
It might "feel" like real time, and that is the point.     But its not.  You're talking 'damage per turn' rather than per second, which makes for a very fine line, but still not the same.  Instead of Blizzard style cool-downs, you have x-turns until it refreshes.  Because everything would  be based on a mechanical level around "turns" it should provide a little more ability to us as players to   conform the  battle mechanics to our liking.
It does open for options to pause at the end of every turn, and allow for orders to be issued that way, if so desired.  So it should be possible to have complete turn-based combat without much more work (so if  the devs focus on their battle system and do not spend any time on making it non-real time.    Then we modders should be able to make that  adjustment for them with only little effort)  But  it does not force multi-player to be the  common bore of waiting for the other person to end their turn.  
Of course a lot of  this depends on how SD actually makes it,  I am projecting a bit of my own interpretation and hopes I'm sure, especially because I want to see official support for turning off "continuous turns" as an option at release.    but I wanted to try and translate Frogboy's words another way that might make sense  to those having  trouble grasping the  'continuous turns'  idea.    Its not just the ability to "pause and assign moves" there is a  major distinction  on the coding  side of things to run things based on "turns" rather  than "seconds" and  it makes  a big change in  how  the development of  the tactical system is going to go.    There will likely be a lot of adjustment  to  'how  long is a  turn' as well as the possibility of denying player's turns, and all those other  things that  might in any way be  unique to turn based combat.
 
I personally would like to see  a paused time at the begining and every few turns where  you could queue up moves for the next few turns for multi-player.   Supreme commander-like I suppose (its the best queue system that can think  of, though it could still be  improved).