the 2/3 dunov is handy but falls prey to ships that have remove antimatter abilities,
I personally like the Kol/Dunvo combo, with the survivability of the Kol by way of its adaptive forcefield mixed with Dunvos Shield Restore improves, both have anti-SC capabilities (Kol's flak burst and Dunvo's Magnetize) and then at lvl 6 you get Flux Field/Finest Hour which turns the Kol into a Gauss Gun Firing Machine. Also the Dunvo's EMP Blast can neutralize others ships abilities and remove anti-matter. Perfect for those annoying Dunvos on the other side of the attack force.
The KolxDunov is definately a favorite of mine as well, and the next patch will make this considerably better. Especially when there's multiple Kols firing off GRG. I mean, Flux Field makes GRG cost about 15 Antimatter, so it turns the ability into a 'Gauss Machine Gun'. 
Also, DunovxMarza is extremely deadly, and a bit easier to pull off. Using EMP Charge first, followed by a Missile Barrage will even cripple Heavy Cruisers!
Now, how about some allied racial combos?
DunovxAdvent, if done well, is absolutely devastating. It requires Flux Field, but it's dang incredible. Also, MarzaxRadiancexProgen can work pretty good, as Missile Barrage will clear out the weaker enemies while Cleansing Brilliance will then kill off the enemy's capital ships and HCs.
Another very fun allied combo would be ProgenxSkirantra. Especially when there's multiples of both. Whatever pierces their shields will quickly be recovered by Repair Cloud.
Heck, just about anything does better with a Dunov. It's like, the perfect support ship. 