I really don't like space empires. I tried SE 4, got it on steam for £4, and its a wonderful game full of really neat ideas. The only problem was the interface was naff, the game always seemed too complicated* and in the end I just stopped trying to learn it. Any gems it did hold were quiet obviously locked away from plebes like me.
I've played the franchise since their first release, whcih was actually SE2.
Since SEIV wasn't a big leap from SE3, it was relatively easy for me to learn.
As for diplomacy I realy don't remeber a great deal about it. Sure there were differnt types of aliances but the AI seem to change ther opinion of me in seconds and without any logical explonation.
If you got too big, the other empires would be much more likely to declare war on you, because otherwise you would dominate the galaxy. "Better dead than Red." mentality. You could turn it off in the options.
and although not relating to diplomacy, I want it to explain exactly how range works and what happens when it runs out, how combat formulas are worked out. I play tabletop games and I enjoy knowing the rules and risks involved with all actions and I don't know why games don't let you see under the hood.
I'm sure they explained all of that. I'm sure I modded those rules.
Anyway back to topic perhaps you could explain what was so good about SE diplomacy?
Part of what I liked about SEIV was that having allies would boost production. It was assumed that allies would trade with each other and that would help, but it was handled behind the scenes.
The varried types of alliances also helped. You could beg a large empire to protect you, or demand tribute from a smaller empire in return for your protection.
I especially liked the espionage in that game, whcih allowed you to steal or sabotage just about everything. You could destroy ships, ruin production, derail research, etc. Or you could steal ships, steal resources, steal research. And you could do this while blaming another empire. (This I consider part of diplomacy.)
I would love to be able to send spies into a town of my enemy and try to get them to switch sides. Or try to get them to become nuetral and blame it on another enemy. Try and win the game by making my enemies destroy themsevles.
* Complexity itself isn't the issue, the issue is that it didn't explain the rules.
I'm sure these rules were explained. Weren't there guides to explain modding?