I can't say that i didn't see this coming. Demigod was since the beginning mainly multiplayer game, so despite how much devs hyped singleplayer aspect, i kinda expected that it'll be what it is now. There were two ways to make singleplayer:
1) quite scripted campaign on maps different from multiplayer ones, unique for each Demigod, thus making two games in one - very expensive, time consuming and improbable;
2) only series of skirmishes using multiplayer maps - easiest, cheapest and very probable solution.
So i'm not disappointed with singleplayer, because it is exactly what i expected it to be. I just wish that i was wrong.
Unfortunately Generals were hyped too, and they are still just assassins with some pets. This really disappointed me, but i still trust that Stardock and GPG will find a way to fix this.