- Is there a specific player action that causes the DLs to start attacking, or is it just random?
My first try I went hundreds of turns before they launched, my second attempt they started attacking in well under half that amount of time. In my second try I even made it a point to Not scout the location of Teth, hoping that if I didn't let them know I was there I'd be able to attack them before they started attacking me.
- Have the developers ever said why the first few, very easy, scenarios have tech research speed set at normal while this one has it set just slightly above the lowest possible speed? I would have thought it would be the other way around, considering the Drengi are nothing compared to the Dread Lords. Especially since we start with no miniaturization, basic logistics, oversized beam weapons that do a whopping 2 damage, and deflectors that are so big and so weak they're not even worth thinking about, let alone using against ships with 200+ attack...
...all of which would be okay, if tech research wasn't set to such an insanely slow speed.
Play sandbox to learn the game; the campaign isn't designed to teach it to you, it's designed to tell a story.
Yes, the Dread Lords are tough. It's actually easier if you play a higher difficulty because then your allies aren't foaming at the mouth and can actually help you.
No, seriously, that's really the best you're going to tell this guy?
With many apologies to such a highly karma ranked veteran GC2 poster, but that's not exactly much of a clue for how to deal a scenario that other posters besides him have been calling impossible or nearly impossible since 2006, going from what I found on a board search.
Don't get me wrong, upping AI intellect is probably a good idea considering how totally useless my teammates have been to me at "normal" level in this scenario, but that's really the best you were willing to post? Go play sandbox to learn the game, then come back and raise the difficulty level? Sandbox doesn't prepare a player for this scenario. Hell, even the first three scenarios in the campaign don't prepare a player for this one. First you're swatting a drunken fly with a hammer, then you're the drunken fly and your opponent has a nuclear powered sledgehammer.
I don't recall specifically which episode in the Campaign you refer to, but a simple strategy that worked for me throughout the DL Campaign was to build fleets of suicide attack ships to fight the DL. The large hulls available for cargo and and colonizing have only 1 hit point but can still carry a lot of firepower, engines, or sensors, and are available from the start of the game. Victory with acceptable losses (2 to 1) against lone DL ships is attainable at low tech levels if your logistics score is high enough to put 3-4 large ships in a fleet.
This can work, to an extent, but from what I've seen in my first two tries, it's really a matter of luck. Being lucky enough to have the Dread Lords stay at home while you try to research, at least, logistics to a high enough level to be able to effectively use the strategy. Once they start attacking, decimating planet populations, even if they don't manage to conquer them, and blowing up every ship built as soon as it comes off the assembly line, you'd better be ready to fight because it's all downhill from there. Even if you are ready to fight, you'd best hope you still have enough cash to stay the course, because both losses I've suffered so far have been mainly from going broke.
Don't misunderstand, I'm not contradicting you, especially since it seems you've won this one and I sure haven't managed to yet. I'm just saying there's more to it than that.... unless you mean forget about colonizing and researching and everything else and just start building three ship tiny hull popgun fleets immediately?
What level did you play Achilles Heel at? That's the one where you need to conquer the DL defended planet Teth, the first time they appear in the campaign. They start with a 201 beam attack ship in orbit around the planet, we start with level one second generation Particle beams (damage 2 size 10 on a 16 cap tiny hull) and level one deflectors (defense 1 size 9 on a 16 cap tiny hull). I'm asking because I'm wondering if Sole Soul's idea of raising the difficulty level helps.
Hmmm. I think I just got an idea. I wonder if the DLs will be nice enough to cooperate. Probably not, but it's worth a try.