There have been a few posts about the need for meaningful information in Demigod. I thought we could collect that in one place and explore it a bit more, because it's vital. Right now we are dealing with an imperfect information system in a team setting, which works in bridge but might not with Demigod.
In Beta 2c I have access to the following information -
My health and mana
My buffs and debuffs
My stats, skills, equipment, and items
My spells and spell and item cooldowns
My opponent's health
My teammate's health
Health of allied and enemy grunts and buildings
Health of allied and enemy minions
In order to make valid tactical decisions in a competitive team setting I want access to additional information like -
Teammate's stats, mana, buffs and debuffs
Enemy stats, mana, buffs, and debuffs
Allied and Enemy Grunt, Minion, and Building levels, buffs and debuffs - by levels I mean I want baseline stats info on anything I run the cursor over.
Priest and Minion mana
Team and Enemy items and equipment
*I can live without mana and enemy items/equipment, but both would be useful to maintain flexibility and disable momentum
Information I don't need -
Enemy citadel upgrade tree
Enemy skill and spell selection trees
Team and enemy spell and item cooldowns
Presenting this information can be done in several ways. the most user-friendly, imo, is to have all teammate portraits in the UI and interactable. Teammate portraits should show xp level, health, mana, and current buffs and debuffs, with tooltips.
Current target should also pop up a centralized portrait which initially shows target xp level, health, mana, and buffs or debuffs. Target portrait of a demigod can be expanded to show stats, equipment, and items.
Non-Demigods (including buildings) should have tooltips which show health, mana (if applicable) and stats/level.
In Beta 2c I can only infer what effects are in place on other DGs, minions, grunts, or buildings, by examining their actions. Mechanics are largely "under the hood." Right now that works only because none of us are hardcore enough to need more. That won't last.
[This overlaps with some other threads, which is completely my fault. Hopefully I brought enough new thoughts in to make it worthwhile.]
Peace